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 changing the title screen
Author: agentorangeguy 
Date:   08-23-13 21:17

I need to figure out how to change the title screen for the Black Gate, like TFL did. I looked at the TFL code but couldn't figure out how they changed the title screen. I'd like to change the title screen for my U6 mod to the U6 title screen, or at least one that says Ultima VI :D Any ideas? What files do I look at?

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Malignant Manor 
Date:   08-24-13 04:40

He used ipack to create a patch for mainshp.flx that contained a new intro graphic and palette. I'm not sure how to edit .pal files.

You can extract BG's mainshp.flx to see what you can replace.
The mainshp.flx I created for new games had the following (based on SI but might be the same for BG).

mainshp.flx
:1:intropal.pal
:2:menu.shp
:4:view_intro.shp
:5:new_game.shp
:6:credits.shp
:7:return_to_menu.shp
:8:journey_onwards.shp
:9:menu_font.shp
:12:name.shp
:14:credits.txt
:16:quotes.txt
:17:quotes.shp
:18:view_ending.shp
:19:mouse_cursor.shp
:25:portrait.shp
:26:some_other_pal.pal (portrait pal?)


The ipack scripted in an old TFL was located at tfl\patch\src\ipackscripts\new_mainshp.ipk
     archive    temp/output/mainshp.flx
     palette    ../data/intropal.pal
     2/1:       graphics/Wizardry_Dragon/logo_

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 Re: changing the title screen
Author: agentorangeguy 
Date:   08-24-13 11:53

i keep getting an error message trying to extract the mainshp.flx file. I read the text file but it isn't giving very specific instructions on what constitutes as a "script file" or what you actually need in the same folder to extract the file. What files do I need, what command do I need, to extract it, then find otu which files to replace and repack?

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Malignant Manor 
Date:   08-24-13 15:54

To extract the MAINSHP.FLX. You use the command
expack -x MAINSHP.FLX (you will need to provide paths to the files. Example c:\exult\tools\expack -x c:\u7\static\MAINSHP.FLX)

There will be a bunch of files labeled like 00000.u7o that got extracted.
00000.u7o    male Avatar portrait
00001.u7o    female Avatar portrait
00002.u7o    title shape
00003.u7o    font (name font?)
00004.u7o    view intro shape
00005.u7o    start new game shape
00006.u7o    view credits shape
00007.u7o    return to menu shape
00008.u7o    journey onward shape
00009.u7o    font (cheat menu and intro font?)
00010.u7o    sex shape
00011.u7o    male/female shape
00012.u7o    name shape
00013.u7o    intro text
00014.u7o    credits text
00015.u7o    palette file
00016.u7o    quotes text
00017.u7o    quotes shape
00018.u7o    view endgame shape
00019.u7o    pointer shape
00020.u7o    credits shape - frame 0 rating, f1 Origin FX, f2 Dana Glover, f3 Voodoo, f4 Origin
00021.u7o    bad ending text
00022.u7o    male shape
00023.u7o    female shape
00024.u7o    blank shape
00025.u7o    through 00029.u7o empty files

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 Re: changing the title screen
Author: agentorangeguy 
Date:   08-25-13 14:37

Ok thanks, found the files but had to dig in the depths of the Appdata folder for them lol. Now, how do you even edit any of them? Gimp wouldn't load any of them either

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Malignant Manor 
Date:   08-25-13 18:24

The Gimp plugin on the download page (or the compile time option if building on a non-Windows system) will allow you to edit the shape files. You shouldn't even need to rename the file (, but you should anyway). 00002.u7o becomes something like title_screen.shp for easy reference. If you want to edit text files, the txt extension is fine.

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 Re: changing the title screen
Author: Marzo Sette Torres Junior 
Date:   08-25-13 18:34

After extracting the palette file, put it on the patch dir and edit it in ES. Palette files are not shape files, so the Gimp plug-in can't load it, but ES can.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: changing the title screen
Author: Malignant Manor 
Date:   08-25-13 18:46

The palette file, 00015.u7o, will need to be renamed to have the pal extension like intropal.pal used in TFL. Of course, you may not need to change the palette if you have all the colors you need.

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-05-13 16:23

How do you install the GIMP plugin in Exult Studio? I downloaded the file, treid to extract but it only extracts the .txt file. The other file won't extract and it gives some directory error. I even change the directory and it still won't extract. I'm using the 2.0 one and havent tested the other

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-05-13 16:54

I unzipped it with winrar into the gimp plugin directory, the u7shp.exe file. However, trying to edit a shape in ES just comes up with an error that says "can't launch 'gimp". Is there some specific command line or config file setting it requires? I can't find any documentation on how to install it anywhere

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Dominus 
Date:   09-05-13 17:21

You need to point something in ES to where gimp is. It can't find gimp on its own since it could be anywhere ;)
Malignant should be more helpful in this. I remember him writing something about that ages ago...
I should have it in my ES documentation to-do-notes. Can look it up later...

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: changing the title screen
Author: Malignant Manor 
Date:   09-05-13 21:44

In exult.cfg, you need to point to GIMP. Below is one example of where it could be.

 <estudio>
  <image_editor>
  C:\Program Files\GIMP-2.0\bin\gimp-2.8
  </image_editor>
 </estudio>


I think gimp-win-remote (gimp-remote on other OSs) might have been needed a long time ago but calling GIMP directly seems to work fine. Windows with the bin already in the path setting or other OSs would just have to put gimp-2.8 (or gimp depending on binary naming) in the image_editor setting.

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-06-13 14:10

Ok here's my current dilemma:

I managed to get gimp to work in ES but when I tried to load the title shape image which I renamed "title_shape.vga" it went bonkers and gave me an error message. So, I shut down GIMP and tried something different.

I opened up the title shape in paint. I made a new title using the same fonts. Saved as both .png and .jpg. the png would not load up right in exult so i loaded up the .jpg just fine and indexed it, used the black gate palette.

I renamed it "2.u7o" and did the command: expack -c mainshp.flx and it created a new mainshp.flx file. I put it in the patch folder, nothing happened. I put it in the U7/Static folder and loaded up Exult. When I loaded BG to the title screen, it crashed and closed before it even reached the title screen.

So, did I do something wrong? Am I supposed to do anything else before I pack it all back up? Is there a certain format I need to save the title screen before I rename it? I'm stumped....

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Dominus 
Date:   09-06-13 16:11

You need to export your file to shp format to view it in ES I think.
As for using expack I think you need a file list text file. I could be wrong though, it's been a decade since I used that

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-06-13 20:53

Ok after further playing around with expack, i found that you have to pack every file after renaming the title screen back to 2.u7o. I got my title screen to come up, but the colors are all distorted, and for some reason it double-places my title screen image back to back. I assume it is a palette issue, that maybe I have to index the title screen shape with the same intro palette used.... which leads me to the next problem...

Exult Studio crashes when I load the renamed 15.u7o to intropal.pal or any other combination with the .pal extention. However I try it, ES crashes when I try to load the palette.

Any ideas on what to do now?

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Dominus 
Date:   09-06-13 21:12

sorry, I don't. maybe Malignant...

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-07-13 20:56

Any of the TFL peeps around who might know?

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Janna's Curse (---.ph.ph.cox.net)
Date:   09-10-13 00:20

Did you use ipack or expack. Says here that ipack can do this.
ipack readme:
Ipack is invoked as 'ipack [-c|-u|-x] [scriptfile]', where:
-c means 'create a new archive'
-u means 'update an existing archive'
-x means 'extract .png's from an archive'
...
The palette name is optional. If provided, and if the file doesn't
yet exist, ipack will create it as a Flex file with the first input
.png's palette stored as entry 0, and entries 1-10 automatically
generated to approximate what we use in Exult (see palettes.h).
It will also write palette 0 in text format with .txt appended to the
paletted name. This format is recognized by the Gimp.

Example:

archive ../static/shapes.vga
palette ../static/palettes.flx
0/8: flats/grass.png(4 across) flat
1/2: flats/sand flat
783/1: trees/birch

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-10-13 13:01

I tried ipack but i have no idea how to use it. I keep getting a "shape # missing" error

I could get stuff to extract and repack with expack though

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Marzo Sette Torres Junior 
Date:   09-10-13 19:20

Looking at the TFL CVS to refresh my memory, this is how I implemented that part back then: the "src" dir has several "sh" and "bat" files for building it; a "src/graphics" dir with images and a "src/ipackscripts" with ipack scripts; and a "data" dir where the new palette file is defined.

The build scripts call ipack for all scripts in "src/ipackscripts" with the command line
ipack -c ipackscripts/<filename>

where <filename> indicates the script in question. The build scripts expect you to run them from the "src" dir.

The ipack script for the title screen is called "new_mainshp.ipk", and its contents are as follows:
     archive    temp/output/mainshp.flx
     palette    ../data/intropal.pal
     2/1:       graphics/Wizardry_Dragon/logo_


The paths are all relative to the "src" dir, which is where the build scripts expect to be run from. In "src/graphics/Wizardry_Dragon", you will see that the new logo file is called "logo_00.png", and there are no more "logo_XX.png" files.

So, here is the simple version:
Create a file called "new_mainshp.ipk" and paste the following in it:
     archive    mainshp.flx
     palette    intropal.pal
     2/1:       logo_

In the same directory, put the new palette (with the name "intropal.pal") and the new title screen (with the name "logo_00.png"). Then create a file called "make_mainshp.bat" in this same dir and paste the following in it:
ipack -c new_mainshp.ipk

With all that in place, double-click on the bat file and your new "mainshp.flx" file should appear, ready to be copied to the patch dir.

FYI, I found out why some palette files crash ES -- they are double palette files, and ES currently has no support for it. I won't have time to properly fix this until next week, but in the mean time, slicing the palette in half, editing each half in ES separately, then merging the halves back together before running it through ipack as described above will work.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-11-13 01:31

Ok I got all that to work and it created a mainshp.flx file. The title screen I created just comes up black and then the other menu options show up. I tried the steps you listed but I did not have a palette file initially, from what I understand the ipack file automatically generates a palette file from the logo shape right?

Maybe the problem lies with my title screen...so I'll tell you how I created it. The first one I extracted from the original (2.u7o) and modified it in Paint because Gimp wouldn't open it correctly. Saved it as .png, opened it in gimp. I indexed it where gimp automatically generates best palette colors or something like that. Then, I renamed that file logo_00.png and did all the steps you listed above. That file I believe just showed up as a blank square.

The second attempt was just a copy and paste from the original u6 graphics into paint, indexed with gimp into a logo_00.png file. That one shows up blank... is there a certain way I should make the initial file?

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-11-13 14:13

Marzo,

On further experimentation, I was able to get TFL's logo_00 to work just fine and make the title screen perfectly just to test if I was doing it right. My title screen will either be completely black, a yellow square in the top left corner, a garbled square, or crash Exult entirely. I've made custom title from scratch and also tried modifying the original title to no avail. I've indexed them in the palette generated by exult, and even in the palette generated by ipack. My last attempt was that I indexed my title screen with Gimp that I made from scratch in paint, into the intropal palette generated by ipack when I extracted the original title and used ipack to make the new mainshp.flx. The original title worked just fine as well. However, when I index my own title screens with the palette, it doesn't work at all.

It has to be something I'm doing wrong while creating the title screen itself, because I can get both TFL and the original screen to work using ipack. I've even used the same 320 x 200 dimensions. Is there a certain way that the TFL title screen was created? Like was there certain palettes used to create it or what? I've exhausted all options I could possibly think of.... :/

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Slobbedybob (50.125.29.---)
Date:   09-15-13 16:56

Wow this is a tough predicament, now I want to investigate it myself. :/

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 Re: changing the title screen
Author: agentorangeguy 
Date:   09-16-13 20:44

I'd like to know how the TFL logo was created, which program used and which settings, and so on. When you open it in GIMP, you get a blank outline of a square and diagonal to it you get a square with the alpha channel thing on it, no colors, nothing. It has to be a setting issue or a certain way to create the image.

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: VisElEchNon 
Date:   09-23-13 18:36

If you can send me the original title screen image, and the one you want to use, I'll take a look at them. You can send them to viselechnon@gmail.com if you want.

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 Re: changing the title screen
Author: agentorangeguy 
Date:   10-18-13 12:24

Still having trouble with this is anyone out there knows how to fix it...

*twitch*

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: DK (---.43-79-r.retail.telecomitalia.it)
Date:   10-26-13 22:25

Hello,
I've modified the graphics of U7 many years ago, I've used only the two utils expack.exe and splitshp.exe, maybe ipack do not worked well, I don't remember.
And modify the palette can be a problem if the graphic program try to remap it and you must save into raw MSDOS (768 bytes), not all program do this.

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 Re: changing the title screen
Author: agentorangeguy 
Date:   12-07-13 18:09

I had more success with expack although the screen was garbled a little and had a "double image" of the title screen. I'm still having no luck with the screen issue..

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Random person (50.125.28.---)
Date:   12-30-13 18:47

Sorry to hear this, see that this is a huge hurdle for this conversion. I have been highly anticipating this because I easily get frustrated with the original interface thx.

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 Re: changing the title screen
Author: Chris Brockhouse 
Date:   12-31-13 22:31

Hey guys, I've managed to figure out how to do it. It's fairly convoluted, but I'll write up a quick run through of what to do and post it here for everyone shortly - I have to run out the door now or else I'd have posted it now.

Happy New Year!

Cheers
Chris

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 Re: changing the title screen
Author: Dominus 
Date:   01-03-14 00:04

Don't leave us hanging... ;)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: changing the title screen
Author: Chris Brockhouse 
Date:   01-15-14 02:53

Haha sorry folks, I've been sick the last week or so.
I'm still typing up the whole process end to end, but essentially the missing link here is for the black screen component, you need to set the offsets correctly on the PNGs before including them in the MAINSHP.FLX file.
Most software doesn't have this functionality as far as I can see (Photoshop, GIMP) so I used a small app called TweakPNG (http://entropymine.com/jason/tweakpng/)

Basically, you save out your PNG as normal, then you load it up in this app and insert an offset record by selecting Insert-->oFFs (Image Offset). You then double click the oFFs record in the list and enter in here x and y offset values. The trick here that I've found is that you need to set them to the negative width/height values plus 1.

I.e. Title screen is 320x200 or whatever, so you set the x offset to -319 and the y offset to -199.

Save the file and then add the modified file to the MAINSHP.FLX file using the above methods.

This should get you past the black screen issue.

I'll write up the process in more detail as soon as I can, but it may be a week or two. Would be handy to have an app within the Exult Studio tool set to do the entire process, end to end - guess I could give it a shot if anyone thinks it would be helpful?

Cheers

PS - only found this out by deconstructing TFL components, so thanks to whomever found it out first (Marzo, Peter, etc).

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 Re: changing the title screen
Author: Chris Brockhouse 
Date:   01-15-14 02:55

Oh BTW agentorangeguy, I'm almost finished doing up a MAINSHP.FLX file for your U6 mod which I can send through soon if you like. Feel free to use it, or not, I don't mind as it was a fun exercise :)

Cheers

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 Re: changing the title screen
Author: agentorangeguy 
Date:   01-20-14 22:20

This is GREAT NEWS! Yes send it over as soon as you can :D I'm hoping to finish up with the demo testing soon and now we'll have a title screen, whoohoo!

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: joseph (---.access.telenet.be)
Date:   01-26-14 11:01

Awesome!

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 Re: changing the title screen
Author: Random Person (74.43.43.---)
Date:   02-17-14 09:20

demo plz come soon!!!!!

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 Re: changing the title screen
Author: Dominus 
Date:   02-17-14 16:56

Don't spam! ;)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: changing the title screen
Author: Random Person (74.43.43.---)
Date:   02-17-14 20:46

sorry :\

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 Re: changing the title screen
Author: Aidanleer (---.mycingular.net)
Date:   04-14-14 16:38

It's a shame that with all the great looking mods out there for exult they aren't shared. The savage empire remake with exult has some really cool figures and monsters. I also saw where someone had done a spark's character doll where his body was correct size. Though I couldn't find a download for that unfortunately.

I know this has nothing to do with the topic. It was just wishful thinking. I actually came here hoping to find current news on the u6 exult remake. I hope it's still in production.

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 Re: changing the title screen
Author: Feirce Diety LInk (173.84.54.---)
Date:   04-28-14 04:01

welcome to the club. all work andd updates on the website has seemed halted since sept:/

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 Re: changing the title screen
Author: agentorangeguy 
Date:   05-01-14 15:04

Have no fear, we're still alive and kicking. I've only been lazy about updating the site... because i want to come back with a bang! A lot of great things are still in the works, we've got some help working on a solution to the elusive title screen problem, still beta testing the demo, and we've got graphics artists who have solved our portrait problem!

I hope to update the site soon, but rest assured we haven't gave up :D

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Dominus 
Date:   05-01-14 18:05

Sounds niiiiiiiice!

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: changing the title screen
Author: FierceDietyLink (184.11.139.---)
Date:   05-05-14 01:00

goog

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 Re: changing the title screen
Author: HoppyDragon2 
Date:   05-27-14 18:19

Aidanleer, I was the one that was working on the Spark paperdoll.. geeze.. six years ago? I've been poking into Exult again and your post reminded me about the work I was doing and never finished, so, soon I'm going to try and get working on it again and hopefully finish it up.

If I make any progress, I will post about it here: http://exult.sourceforge.net/forum/read.php?f=1&i=277061&t=276781

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 Re: changing the title screen
Author: Aidanleer (---.mycingular.net)
Date:   06-10-14 18:11

I know this is kind of premature but do you guys plan to do any other ultima titles once you complete u6 project? Ultima IV or V perhaps? I would love to see those redone in exult.

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 Re: changing the title screen
Author: agentorangeguy 
Date:   07-02-14 22:07

I thought about that. U4 would be a little difficult to do with the virtue system and all, U5 would be cool but already has a pretty nice remake done. If I were to do another Exult remake, it would probably be either U1, U2, or U3. Where the original games were less developed, it would be easier to make your own stories, npcs, dungeons and fixing certain things like explaining where all the space age weaponry and things went, and so on. I'd probably want to do U3 if I decided to do that. It would be a fairly easy project to do since I'd pretty much have to do things myself like create little things here and there, secrets, npcs and such. More flexibility. Now, if someone else wanted to take the reigns of this idea on any of those games, I'd be more than willing to offer assistance and help get them started. Through trial and error i've learned a lot and could probably get a good U3 map churned out fairly quick.

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Fierce Diety Link (---.sea.wa.customer.broadstripe.net)
Date:   07-25-14 21:06

Doing any older than u6 in exult would be hard because all the towns and dungeouns and castles where in their own maps and o putting them is the same map would mess up the world and map. In addition, dungeons in 4 and 5 had first person 3d as well, addding to the difficulty.

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 Re: changing the title screen
Author: Dominus 
Date:   07-25-14 23:18

It would not be very hard at all. Towns were tiny in the early Ultimas and you'd just need to take liberties and be fine without 3D dungeons :)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: changing the title screen
Author: agentorangeguy 
Date:   08-11-14 15:00

Anything older than 5 would be easy to remake... you'd have more leeway to design towns, develop npcs more, and add more lifelike locations that back in the day were just a few tiles. Luckily, Exult allows for more than 1 map so it would be very possible to do an overworld and then underworld on one or more extra maps, perhaps 1 map for each level of dungeon ,but put all dungeons "level 1, level 2, etc." on the same map for "level 1, level 2" and so on.

U1 would probably require several maps of entire continents though, npcs and towns created. It would be neat though to see Serpents Isle back when it was.... Danger and Despair? or Dark Unknown? I forget... seeing the Castle of the White Dragon in its heyday, Beatrix, and Shamino in his old castle.

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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: changing the title screen
Author: Dominus 
Date:   08-11-14 15:35

Hmmm, you paint a pretty picture ;)

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 Re: changing the title screen
Author: Chris Brockhouse 
Date:   08-22-14 08:57

Hey guys, apologies for leaving you all in the lurch like that! I've been extremely unwell this last year and am only now getting back to normal.

I've just loaded up GIMP and a few other tools to try getting the title screen done for you this weekend. No promises as I might run up against some technical issues but I've certainly not given up!

Cheers

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 Re: changing the title screen
Author: Chris Brockhouse 
Date:   08-22-14 13:04

OK agentorangeguy, I've sent you an email with a test title screen attached.
I'll try to make some time in the coming weeks to pretty it up a bit - currently all that has been changed is the background and the cursor.

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 Re: changing the title screen
Author: Pegbyter 
Date:   10-22-14 19:38

Agentorangeguy, If you're up for an Exult Remake of Ultima V, then let me know. I'll work with you on it...

(Not all of us made it through the Dungeon siege version and the Exult engine is far easier to navigate)

Seeing as it's my favorite in the series I have several ideas in mind about making it work.

PM me if you're interested.

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 Re: changing the title screen
Author: SirJohn 
Date:   09-09-15 17:34

Hi all,

please excuse me capturing this thread, but subject and content is just too suiting for my problems as well.

I also want to modify the title screen and have used ipack to extract the shapes from mainshp.flx more or less successfully. The shapoes are there after running the command, but error messages occur. This may well be due to running the command in Windows 7. I don't know.

As palette I polinted to the palette.flx file in STATIC directory. And this seems to be the wrong palette because all colours from the shapes are distorted, with the Ultima VII Logo showing up in sort of an orange colour.

In the thread I saw that TFL used "intropal.pal" as palette file for mainshp.flx, but I seem to be unable to find it. I only have intropal.dat in STATIC, but that does not do the trick.

Do I have to unpack intropal.dat, too, somehow, or is it anywhere up for grabs? Or am I barking up the wrong tree altogether?

Any help and thoughts are highly appreciated :-)

Thanks in advance,

John

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 Re: changing the title screen
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   05-09-16 10:56

At the risk of some EXTREME thread necromancy,
Since this seems to have come up a fair bit -

I created the intro screen for TFL in Photoshop. I indexed the colours according to those in the intro palette and then saved it using Indexed Colour, and converted it to a shape using one of the many tools. This is a lot fussier and more time-consuming in the initial setup than using GIMP, and you also have to export the image and then convert it, but I found this allowed me to make much nicer looking stuff.

I'd actually happily share the PS source files that were relevant, but they aren't in the source tree (I don't *think*) and the laptop they were on died some time ago.

(And for the inevitable question about what "happened" with TFL - nothing, really, I've slowly worked on it in between the day job, hour at a time here and there, but I kind of fell off the face of the internet other than said day job. I rarely have time for anything these days. I prefer to spend what little time I do have playing about with worldbuilding. I won't make any promises about anything coming from TFL, as its been forever now since I started it and its still not near done, but it IS still being worked on in my limited spare time.)

~ Peter M Dodge
Wizardry Dragon

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 Re: changing the title screen
Author: Dominus 
Date:   05-09-16 11:59

Little tfl news are better than no tfl news ;)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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