Exult F.A.Q. (frequently asked questions)
last changed: 13 March 2016(GMT)
A text only version can be found here
1.1. Exult Version
1.2. Why is it called Exult - what is the meaning of this name?
1.3. Is Exult free ?
1.4. Do you accept donations?
1.5. Does Origin or EA support Exult?
1.6. Will Exult support other Ultima games?
1.7. But isn't Pentagram some kind of Exult for U8?
1.8. Will there be a multiplayer Exult?
1.9. Where do I find Exult?
1.10. What is a snapshot? Are these screenshots or what?
1.11. How do I compile a source code snapshot for my OS?
1.12. What is the latest version of Exult?
1.13. On what platform does Exult run?
1.14. Will there be a port of Exult for <insert platform here>?
2. Exult and Ultima 7
2.1. Do I need Ultima 7?
2.2. Does Exult work on all versions of the game?
2.3. Can you play through U7 yet?
2.4. How about Serpent Isle?
2.5. Do the Add-ons work?
2.6. Do save games from the original work in Exult?
2.7. Do Exult savegames work on all Operating Systems?
2.8. Where do I find Ultima 7 on the net to download?
3.1. Where do I find a walkthrough?
3.2. Where do I find the configuration file?
3.3. I updated Exult to the new version. Where have my savegames gone?
3.4. Will you implement the extended intro for SI?
3.5. Why is the party formation different?
3.6. What should I do when Exult keeps crashing when I try to save?
3.7. Why does the game run so choppy?
3.8. Why can't I hear the Sound Effects?
3.9. Why can't I hear the speech in the intro?
3.10. What does the red crossed out speaker next to the gamename mean?
3.11. Why is the music so much louder/softer than the sfx/speech?
3.12. Why does my monitor stay black when I try to run Exult?
What are the improvements in Exult over the original Ultima 7?
Are there issues with the SI style paperdoll in BG?
How do I disable all improvements?
I heard that Exult is meant to be a game engine. Can I make my own game with Exult?
3.17. Are there patches or Mods for Exult
4. Bugs, known issues and not yet implemented features
4.2. How do I submit a proper bug report?
4.3. Broken by Design
4.4. Known Issues
4.5. Known Compile Issues
4.6. Problems with Windows 9x
4.7. Problems with Mac OS X
4.8. Why do I hear strange, noisy effects in Linux?
5. Gameplay FAQ
5.1. Why is there a gameplay FAQ?
5.2. Why don't all NPCs have audible speech (BG+SI)?
5.3. Why do spells require different reagents than the manual lists (BG+SI)?
5.4. Why can't I see my location on the map (BG+SI)?
5.5. So why can't I sail a ship in BG?
5.6. Why can't I cast mark/recall on the Virtue Runes (BG)?
5.7. Why can't I get the sacrifice in Skara Brae to work (BG)?
5.8. Why can't I talk to the mayor of Skara Brae (BG)?
5.9. Multiple problems with the tetrahedron generator and prism (BG)?
5.10. Why is Alagnar not dead (BG)?
5.11. Where did my gem of the Demon vanish to (FoV)?
5.12. Attacking the Stone of Castambre doesn't work (FoV)
5.13. Where is the pikeman that lets you train in Monitor (SI)?
5.14. How to break the game by closing Capt. Hawk's gangplank (SI)?
5.15. How do I get the Mandrake Roots for Fedabiblio (SI)?
5.16. Why won't Pothos take the blood moss and talk about the mad mage (SI)?
5.17. Why can't I summon the Great Hierophant (SI)?
5.18. Why won't Xenka speak about sacrifice (SI)?
5.19. Where did XY disappear to (SI)?
5.20. Why can't I find Karnax, Xenka or the other monks (SI)?
5.21. Why can't I cure my friends of their maddness (SI)?
5.22. An important note about the Serpent Staff (SI)
5.23. How to break the plot by double clicking some pillars (SI-SS)
5.24. Left or right on the Altar of Discipline (SI-SS)
6. Questions and Answers
How can I get answers concerning Ultima 7/Exult?
6.2. How do I contact the author of this FAQ?
7. Links and Thanks
7.1. Important Links
8. Changes to the FAQ
8.1. - 13 March 2016
8.2. - 19 March 2015
8.3. - 17 July 2014
8.4. - 21 April 2014
8.5. - 21 November 2013
8.6. - 28 October 2012
8.7. - 01 December 2011
8.8. - 19 February 2011
8.9. - 19 January 2011
8.10. - 18 December 2010
8.11. - 13 October 2010
8.12. - 23 August 2010
8.13. - 15 August 2010
8.14. - 12 March 2010
8.15. - 10 March 2010
8.16. - 16 July 2009
8.17. - 03 June 2009
8.18. - 20 May 2009
8.19. - 30 April 2009
8.20. - 21 October 2007
8.21. - 08 April 2006
8.22. - 04 October 2004
8.23. - 14 August 2004
8.24. - 23 May 2004
8.25. - 27 January 2004
8.26. - 12 December 2003
|1.1. Exult Version|
These frequently asked questions are for the snapshot version of Exult.
If you have another Exult version, its documentation can be found where you installed it.
|1.2. Why is it called Exult - what is the meaning of this name?|
Jeff wrote on the Boards:
I originally wrote it [Exult] solely for X-windows, so that's where
the 'X' comes from. The "ult", of course, comes from Ultima. It
was only about 6 months ago [02/29/2000] that I replaced the X code with SDL,
which is multiplatform. Then Arthuris ported it to Win32 (and to
BeOS). He had also ported the earlier version, but it was much harder
to maintain that way.
I'd like to point out that "exult" is also an English verb that
means "to rejoice, to exhibit great happiness".
|1.3. Is Exult free ?|
Exult is more than free: it's Free (notice the caps). Exult is released
under the GNU GPL (General Public License). This means that the source code
for Exult is freely available and you can do whatever you want with it.
However, if you make modifications to any of Exults components and publicly
redistribute your work you are required to make the source freely available
in turn. Obviously the Exult team would be very grateful if any
modifications you make are contributed back to the main code, so that
everyone can benefit from them. If you want to work on Exult please contact
us via our
More information on the GNU GPL at
|1.4. Do you accept donations?|
No, the Exult team will not accept donations. For us there are greater legal matters
involved, which none of us particularly want to explore. We do not want to risk the
wrath of EA for directly profiting off Exult.
If you want to donate to anyone, donate to
We wouldn't be here if it weren't for them.
|1.5. Does Origin or EA support Exult?|
First of all, Origin has been wiped from existence by EA a long time ago.
Furthermore, Origin and/or people that worked for Origin have claimed that
the source code for Ultima 7 (BG/SI) has been lost for some time.
So there is no chance for the Exult team to have a look at the actual code.
Also the team tried to contact some people from Origin years ago but received
neither positive or negative response on the Exult project. So far it seems
that EA has decided to ignore Exult.
On the other hand former Origin employees contacted the team and congratulated the
team on their effort. Most noticeable are Lord British himself and Ken Demarest
(Programming Manager of Ultima 7)(hint:spell his name backwards).
|1.6. Will Exult support other Ultima games?|
Exult supports only Ultima 7 (BG/SI and the add-ons). It will never support
any other Ultima nor do members of the team plan to develop something similar.
The reasons for this are that no other Ultima is similar to Ultima 7 in the
internal workings and also the team used to be quite sick of reverse engineering
a game already.
|1.7. But isn't Pentagram some kind of Exult for U8?|
Pentagram is a pet project by some members of the Exult team (currently mostly
Willem, Colourless, Fingolfin and Darke). It is a map and shapes viewer
and nothing more (although the team does indeed invest some time to disassemble the Usecode
of U8). It isn't meant to be something similar to Exult. It is rather a clever plan
to stir up interest in other coders to carry this basic work further.
Any developer is welcome to take a look and contact us.
Seriously Pentagram is slowly progressing and you can find snapshots of the code and
Win32 binaries for it on the Pentagram snapshots page.
On the official Pentagram homepage at http://pentagram.sourceforge.net/
you will find more information on this project.
|1.8. Will there be a multiplayer Exult?|
Jeff on the Forum:
The question is 'why?'. I continue working on Exult, in large part, because
nobody makes games like Ultima7 anymore. While I think a multiplayer game
would be technically interesting, I don't see the need. There are lots
of them already, and many experienced people working on new ones.
Note however that Exult is open source. If you want a multiplayer U7 no one
holds you back to code it in.
|1.9. Where do I find Exult?|
The latest official version is found on
The source code of Exult is hosted on GitHub's GIT server which you can
browse and download at https://github.com/exult.
Daily snapshots (by Travis Howell) of the Windows binary and of the GIT master
can be found at
Dominus provides snapshots for OS X 10.4 and upwards whenever he manages to at
Paulo started a PPA for Ubuntu at
To use the PPA for Ubuntu folllow these steps in terminal:
$ sudo apt-add-repository ppa:exult-team/exult-daily
#Adds the repository - you will be required to accept the key file.
Just press 'Enter'
$ sudo apt-get update
#Updates your cache.
$ sudo apt-get install exult exult-audiopack
#Installs Exult itself and audio files
|1.10. What is a snapshot? Are these screenshots or what?|
Bugs and not yet implemented features in Exult get fixed almost daily in the code.
A release is very time consuming that's why there are so few.
The snapshot is the newest source code of the program. It is updated almost
daily, sometimes twice a day. There is information on how to build your
own binary in the source but there is also the newest pre-compiled Windows executable.
If there is no new one this means that either there were no changes to the code
or the source failed to compile.
|1.11. How do I compile a source code snapshot for my OS?|
The source code snapshots contain a file called "README.OS" (like Readme.win32,
Readme.MacOSX) that explains everything. The instructions for Linux systems are
traditionally in the file called INSTALL.
|1.12. What is the latest version of Exult?|
The current official release is 1.4.9 RC1.
See also 1.9.
to learn where to get the latest version.
To find out which version you are running, press
while in game.
At the moment we recommend that people use the latest snapshot rather than
our last official version since many critical bugs have been fixed since the
|1.13. On what platform does Exult run?|
Exult should be able to be compiled (with minor modifications) on
any platform that SDL supports. Right now the source can be compiled
in Linux, Mac OS X, OpenBSD, FreeBSD, and
Windows (Windows 9x/ME/NT4/2000/XP/Vista/7).
- iOS (iPhone and iPad)
After initial porting by our member Lanica Dragon, Chaoji Li (aka Litchie)
successfully ported Exult to iOS. On the iPad Exult really shines
and is very enjoyable. However Ultima VII's item management makes it much
harder to use on the smaller iPhone screens.
To follow Chaoji's progress go to
- Android, Java
Jeff, Dr.Code, is currently porting Exult to Android by rewriting it in Java. If
you want to follow the progress of the port take a look at our
- Android, native
KenC ported Exult directly to Android, without rewriting it in Java. He has
posted about it in our
Artaxerxes developed the port to
Zaurus, a Linux/ARM based PDA.
It is already fully playable (Artaxerxes played through SI). Pictures of the Zaurus
running SI can be found at
http://exult.sourceforge.net/images/screenshots/zaurus/ and an
IPK package at http://exult.sourceforge.net/download.php.
Lanica Dragon successfully ported Exult to the PocketPC and made snapshots
available on our
Ruediger Hanke's ported Exult to MorphOS and AmigaOS. Unfortunately the port has
been abandoned for quite some time now. But you can only find the archived homepage
for this port at
Unfortunately the download is no longer available.
Exult has been ported to Dingoo (see
our forum and
- Sony PSP
Phantom Fighter ported Exult 1.2 to Sony PSP
- XBox 360
And Cancerous1 is in the progress of porting Exult to
A long time ago Exult used to compile on MacOS 8.5 (or higher),
Solaris and BeOS. We have no idea if this is still
|1.14. Will there be a port of Exult for <insert platform here>?|
That depends on a great many things. For one, it requires a developer that (1) has the
necessary free time, (2) the necessary knowledge about programming for the platform in
question, (3) the necessary motivation to do the port and (4) access to the platform in
question. Any of the Exult developers may lack one or more of the items above, but it
will probably the fourth (and, by consequence, the third) item. This is likely fatal
for the port: programming using an emulator (if one is even available) may result in a
port that works on the emulator but not on the original (unless the emulator is that
good), and programming without any access at all to the platform in question is a
pointless and frustrating exercise in futility.
Moreover, some platforms might require U7 and/or SI to come bundled with Exult; that alone
would disqualify any official builds for legal reasons.
|2. Exult and Ultima 7|
|2.1. Do I need Ultima 7?|
Yes. Exult won't work without the original files.
|2.2. Does Exult work on all versions of the game?|
It seems to run most of the available versions of the game. The most common
ones nowadays with the included Add-ons (Forge of Virtue and Silver Seed)
run for sure.
In the past there were reported problems with the localized versions of the
game (French, German and Spanish) but these should not be a problem anymore.
The reported problems were that conversation threads didn't seem to skip to the
next line in the proper places and therefore were unreadable in some cases.
SI was published in English and Spanish (as we recently discovered to our surprise)
but we seem to have fixed the main problem with the Spanish version.
If you are running a localized version of BG or SI and you notice any
problems please contact us.
|2.3. Can you play through U7 yet?|
You can play through the BG, FoV, SI and SS without cheating and
|2.4. How about Serpent Isle?|
Serpent Isle has been playable without cheating and plot holes for a long time now.
Old quotes on this topic from the time when SI wasn't playable at all in Exult.
I can't say much about the what will happen except that a completely
working Serpent Isle will be an annoying task to complete. It is
close to BG in some ways, but very different in others.
My feelings about SI are the same as Colourless, who has done all
the work so far on it. I'd much prefer to add enhancements to BG
(which would apply to SI as well), and perhaps write a new RPG.
Now, if EA would provide us with information about SI's internals,
that would change things. And also, since Exult is open-source,
it would be fine if anyone wants to volunteer to work on SI.
|2.5. Do the Add-ons work?|
"Forge of Virtue" (Add-on to Black Gate) and the "The Silver Seed"
(Add-on to Serpent Isle) are bug-free.
|2.6. Do save games from the original work in Exult?|
Save games that were made with the original Ultima 7 or U7Run don't work
with Exult. You have to start a new game when you begin playing with Exult.
|2.7. Do Exult savegames work on all Operating Systems?|
Exult savegames are compatible on all supported Operating Systems. For example
a saved game of the Mac port of Exult works on Windows 98 as well.
However it is not advisable to use savegames of games started with the 1.4.9 RC1
version of Exult with an older release. And since we fixed many bugs since version
1.2 we do not recommend that you continue games started with 1.2 (or earlier).
|2.8. Where do I find Ultima 7 on the net to download?|
If you are looking for a legitimate copy of the games, got to
GOG.com. They are offering the
complete Ultima VII since November 2011 for a decent price.
Don't ask the team for copies. Don't ask on the forum for copies,
your post and the entire thread will be deleted. And please don't ask for
the answers to the copyright questions.
|3.1. Where do I find a walkthrough?|
If you need help with the game itself, like walkthroughs, hints, location of
NPCs items, take a look at the following sites:
Please be aware that if you play by using a walkthrough you may accidentaly skip important parts of the game,
especially when playing SI you have to be careful since SI is much more linear than BG.
Please see 5.1. for more information.
|3.2. Where do I find the configuration file?|
You can find exult.cfg in specific directories:
- On UNIX systems you can expect to find it in $HOME/.exult.cfg
- Mac OS X saves it to ~/Library/Preferences/exult.cfg
- Windows 95, 98, 98 SE and NT4.0 save the exult.cfg to the folder where you installed Exult to
(by default C:\Program Files\Exult)
- Windows ME saves exult.cfg to C:\Windows\Application Data\Exult
- Windows 2000 and XP save exult.cfg to LOCAL_APPDATA\Exult, which translates to
C:\Documents and Settings\YourUsername\Local Settings\Application Data\Exult for an English version
- Windows Vista, 7 and newer Windows versions also save exult.cfg to LOCAL_APPDATA\Exult, but on
these this translates to "C:\Users\YourUsername\AppData\Local\Exult"
- On Windows 2000, XP, Vista, 7 and newer you can quickly access this folder by executing "shell:Local AppData\Exult"
in the "Run" entry of the Startmenu (or the "Run or Search" entry of the Windows Vista and 7 Startmenu)
|3.3. I updated Exult to the new version. Where have my savegames gone?|
With version 1.4.9rc1 we changed the location where Exult saves its savegames to.
The new location differs depending on your operating system, for details see
Your old savegames are probably still in the folder of the original games as
we used to save them there.
Just copy them from the old location to the new location.
|3.4. Will you implement the extended intro for SI?|
The extended intro for Serpent Isle can be found at
http://www.io.com/~dloubet/. At this moment we don't
even think about implementing this extended intro.
It sure would be nice to use it. But you may have noticed some effects
missing from the intro. You may have noticed that there is no sound. You may
have noticed that there is neither speech nor subtitles.
All that would have to be addressed and add to that the longer running time and
that you have to synchronize the music with it. Then what about the size of it?
You would need to compress it and make sure all our supported platforms make use
Everyone volunteering to do it is welcome to.
|3.5. Why is the party formation different?|
In Exult the party (the Avatar and his companions) move quite differently than
they do in the original. The problem is that this was controlled by the original
executable. Changing the formation now is not as easy as it sounds as the party
formation has effects on other game internals. Changing it to be more like the
original may force us to replay the whole game to make sure we didn't introduce
Some time ago Jeff added an optional formation that behaves way more like in the
original game and it has become the default formation now.
This can be changed in the exult.cfg.
It's not a bug, it's a feature! I like it that way. Everyone is sensitive to
different things, and I always though the formation-walking in the original
U7 looked really stupid. Eventually, someone may add the original type of walking
to Exult, probably as an option.
|3.6. What should I do when Exult keeps crashing when I try to save?|
This is not normal behavior for Exult. Normally when you restart
and "Journey Onward" Exult will actually restore to the point you saved.
Please do not play further at this point. You should restore to an earlier
save game, no matter how much game time you loose. Your game must have gotten
corrupted and when you play on with it you will most likely experience even more
Please also avoid saving when a scripted sequence is running. Whenever you can't control
the Avatar on your own a scripted scene is running and saving at this time will break the
game on reloading.
|3.7. Why does the game run so choppy?|
Well, every Ultima required a fast computer. Even though Exult is just an
engine that runs the ancient Ultima 7 it still requires a fast computer.
Seriously, if the game runs choppy for you, try the speed setting in the Game Options
menu and if that doesn't help also play with the original resolution (320x200),
try a different scaler or disable scaling altogether.
|3.8. Why can't I hear the Sound Effects?|
Please read the Audio section of our Documentation.
|3.9. Why can't I hear the speech in the intro?|
We've been made aware that if your introsnd.dat file becomes corrupt you might lose
speech in the intro. The file is located in your games static folder. So if you hit
this problem you need to restore this file.
|3.10. What does the red crossed out speaker next to the gamename mean?|
It means that you have not configured the sound effects yet or correctly.
Please read the Audio section of our Documentation.
|3.11. Why is the music so much louder/softer than the sfx/speech?|
Music is played via midi but the sfx (sound effects) and speech are
played via wave. Midi and wave volume are set up separately in the settings
of your Operating System and not by Exult.
|3.12. Why does my monitor stay black when I try to run Exult?|
The most common reason for this is that you try to run Exult full screen in a
resolution that isn't supported by either your monitor or your graphics card.
Edit your exult.cfg (see Documentation) to disable
full screen. If Exult now runs fine in a window you have to select a different
resolution (also editable in exult.cfg) to run it full screen.
If it still doesn't run contact us.
What are the improvements in Exult over the original Ultima 7?|
- Many more keyboard shortcuts than the original had. Including in BG the
key that checks if you have the right key for a lock in your
inventory. The list of keys can be found in the Documentation.
- A new worked over Game Options menu. This menu is explained in detail in the
Documentation and many of the following
improvements and Video/Audio options can be accessed via this menu. Open
this Game Options Menu by pressing
in the game.
- SI style paperdoll (inventory screen) in BG. Very impressive. For this you
need to have Serpent Isle installed on your hard drive and you must set the
path to it in exult.cfg (see the Documentation) and activate it in the
This new inventory screen acts sometimes a little buggy, so if an item seems
to have disappeared disable the paperdolls in the Gameplay Options.
- A beautiful new save game box. This allows you much more save games than
the original (you should run out of disc space before you run out of save game
slots), shows a screenshot of the location you saved at, the members of your
party, your stats, game time and the date you actually saved. The save game
box is opened either via the game menu or the
- Face status bars at the bottom of the screen that show your health (and that
of your party members) as well as your mana. Double-clicking on the face opens
the inventory and double-clicking on the bars shows the status screen.
- Middle mouse button support. In the normal game, the middle mouse button
activates the target-function (which could also be accomplished by pressing
't'). for modal gumps, the middle mouse acts as 'return', the right button
as 'escape', so you can now for example accept the default slider value by
just pressing the middle button. The escape function is also available
during most other actions like selecting a target or conversations.
- Wheel mouse support. If you have a wheel mouse some features are auto-enabled
In slider gumps (e.g. how much gold you want to
drop), scrolling the mouse up/down, moves the slider either left or right.
while using the wheel scrolls 10 steps.
The save game menu scrolls one line, while pressing
You can also scroll the map of the game up or down and while pressing
you scroll left or right.
- Fast Mouse which makes the mouse cursor move faster in full screen mode.
- Multiracial Avatar in BG. As with the paperdoll support you need to have SI
installed and the path set in exult.cfg.
- Higher resolutions than the original. You can set the resolution as high as
your computer supports. But there are some issues with it and it is considered
- Compressed save games. Exult compresses save games by default as
zip files. They are still labeled *.sav and have the save game name in the zip
- A notebook for making notes and the possibility to automatically add notes
Are there issues with the SI style paperdoll in BG?
There are some issues. The paperdoll in BG is still limited to the slots
it had originally.
- You can either equip a pair of gauntlets or one/two rings.
- The 'shield behind back', 'weapon behind back' and 'belt' slots are one
and the same in BG. (So if you have a weapon on your back, you can't use your
- If an item seems to have disappeared disable the paperdolls in the Game
Options, retrieve the item and enable the paperdolls again.
Sparks paperdoll looks very odd (Spark on steroids) as there is no paperdoll
for kids in SI and we have to use the adult paperdoll. Unless someone draws
heaps of art we can't do anything.
How do I disable all improvements?
To get an Ultima 7 that looks and behaves as close to the original as possible there
are several things to do (though I wonder why you'd want to do that):
- make custom key bindings files (see Documentation)
in which you disable all the keys that were not in the original for Black Gate and
To enable the old save game menu you have to assign
(the line in your custom key bindings file should look like: S old_file_gump)
- Edit the exult.cfg file to point to those custom keys.
- Disable SI-style paperdolls for BG in exult.cfg (see the documentation for that).
- Alternatively click on the disk icon and disable the paperdolls in the Gameplay Options.
- Edit the exult.cfg to use the resolution of 320x200, to run in full screen and
- The disc icon in the Avatar paperdoll opens the new game menu. As of now this cannot
be altered. Sorry!
I heard that Exult is meant to be a game engine. Can I make my own game with Exult?
We've been working on "Exult Studio" which is aimed to be an editor for
all kinds of files that are used by Ultima 7 and it is coming along nicely.
For much more information "Exult Studio" see Studio Documentation.
As for the future, my main plan is to add editing capabilities,
with the long-range goal of writing an original RPG.
|3.17. Are there patches or Mods for Exult|
With Exult Studio advancing more and more, there are actually now a couple of patches
and Mods (modifications) for Exult.
A nice collection can be found at
Seven Towers, Marzo Junior's Mods
and his documentation of U7/Exult Usecode. Other patches/mods can be
- Ultima VI Remake
a remake that is still very active and promising.
- Ultima VII: The Feudal Lands
a very ambitious and massive mod under development.
- Ultima 6 conversion
an unfinished mod to convert Ultima 7 to Ultima 6.
All the patches and mods require that you install the latest snapshot. They will not
work with the last official release.
The Documentation gives detailed instructions on how to install
mods and patches in Exult.
|4. Bugs, known issues and not yet implemented features|
To see a list of open bugs and bug reports go to
|4.2. How do I submit a proper bug report?|
- Read the Documentation
and this FAQ to see if that is not already covered and you have all set up correctly.
- Before you report a bug to the
please try the latest
If the bug still occurs make sure that no one else already reported the bug
(in the bug tracker).
- Right now you can only submit a bug report in our tracker if you are a SourceForge member.
We are sorry for this slight inconvenience (signing up on SourceForge is free and easy) but
the bug tracker had been plagued by spam attacks and valid bugs were pushed further down.
The upside of this is that if we have questions or fix this bug you will get automatically
notified by eMail.
- Make sense in the topic! For example, if the problem is with Rowenna in Skara Brae
don't just choose "Skara Brae" in the topic. "BG: Rowenna crashes game" makes more
sense. Sadly the space for the topics is limited.
- Include information on what version of Exult you are using. You should have used
the latest snapshot but please tell us the date of the snapshot.
- State which Operating System you use (Windows 7, Linux, OS X 10.9,...).
- Please include a save game (use common sense if it is really needed). You will find
those in the game directories you put in the exult.cfg. They are called exult**bg.sav
(** is a number) for BG and exult**si.sav for SI. You can look up the filename in the
save game dialog as well (to the right, above the party members). As some parts of the game
may require you to complete other quests or stuff before you get to the bug you want to
report it's much easier for the team to look at the problem (speeds the process up a bit
as they are much more likely you take a look at the problem this way).
- You may be asked to provide the log files of Exult. These are named stdout.txt and
stderr.txt and can be found where exult.cfg is saved to, see
3.2. Where do I find the configuration file?.
- You may be asked to provide the log files of Exult Studio. These are named studio_out.txt and
studio_err.txt and can be found where exult.cfg is saved to, see
3.2. Where do I find the configuration file?.
- One bug per subject please.
Any bug report that requires a save game will most likely be
tagged invalid if we don't receive a save game after we requested it.
You can also use our
to report bugs. But if you do please follow the guidelines mentioned above (you can't
include a save game of course). Though be aware that bugs submitted to the bug tracker
are more likely to get attention than bugs submitted to the forum.
And if you report to the forum, also follow the "one bug per report" rule, a post with
many bug reports in it is likely to have some bugs overlooked in the end.
So if you want to have a bug fixed, please follow these steps!
|4.3. Broken by Design|
Exult often behaves and works differently than the original Ultima 7. These
behaviors are sometimes features that just differ from the way the original
Some are bugs that the development team consider to have almost no detrimental
effect to the enjoyment/running of the game, but would require a large amount
of time and effort to fix.
Please don't bother the team about those as some of these will be fixed in the
future, others will only be fixed when someone who thinks it should be done
differently sits down and codes it.
The following are such 'features' of Exult:
- Birds and animals open doors and such, like the human and sentient
creatures of Britannia do. You should rarely encounter this anymore
since there are better intelligence checks, but it can still happen.
- The way the Avatar and the companions walk. Is it 2 frames or 3 frames?
This has been changed a lot as this was disputed almost every four weeks.
Finally it works like the original and the Avatar uses two frames and the
companions use three frames.
- Some music loops endlessly in Exult. This is actually a correction of a bug
in the original. We respects the midi looping flag as set by U7's original data
files but the original didn't. Users who prefer the original (broken) are able
to choose so in the Game menu.
|4.4. Known Issues|
- There might be a bug when you have any of the games installed in a
path with spaces in it (see Documentation).
- Stealing and killing innocent NPCs doesn't work yet like it does in the original.
- Movement is sometimes jerky or slow.
- If you run a resolution higher than the original (320x200) some NPCs
that are further away from the Avatar may seem to disappear and reappear when
you get away or closer to them.
- With scalers enabled you might encounter slow downs of the game.
- Nvidia 40.x reference drivers have issues with all SDL based programs. Use either a
later or earlier version of the Nvidia reference drivers. If you are still using
these drivers you should really update.
|4.5. Known Compile Issues|
- There is a bug/incompatibility with the flex bundled Linux distributions
(RH7.0, for example) that breaks compilation. Upgrading to a more recent version
of flex should fix it.
- In some versions of Ubuntu (and probably some other distributions), you have to
add some X11 libraries or Exult won't link (for example, by adding "AC_PATH_XTRA"
to configure.ac). Since the Ubuntu version "Jaunty Jackalope" that fix isn't needed
- After compiling, remember to copy the exult*.flx files from the data folder in
the source to the Exult data folder you chose in exult.cfg. This applies only if
you don't use "make install"
|4.6. Problems with Windows 9x|
All Windows 9x versions (95, 98, 98SE, Millennium Edition) have had problems with the 1.4x
snapshot versions of Exult, all of which are caused by the SDL library. At the moment
we do not know for sure whether these bugs still occur with the version 1.4.9 RC1.
- Some users have reported problems when using Exult in fullscreen mode. Either it
crashed or was unplayable.
- There are reported problems with digital sound effects or speech when using Vortex
series sound cards (like the Diamond MX 300). Exult is triggering a bug in the
- There is also a problem involving C-Media sound card chipsets and MIDI music.
We suggest you first upgrade your drivers to the newest ones. Get them at
http://www.cmedia.com.tw/. If that doesn't help, please contact
To fix these problems open notepad and write the following in there:
Save this text file to your Exult folder with the name runexult.bat.
When you want to play Exult double click this file and it should play fine.
Be aware that when you have no problem with the audio of Exult you don't need the
SET SDL_AUDIODRIVER=waveout line and vice versa, if you only have problems with the Audio
and not with fullscreen, you don't need the SET SDL_VIDEODRIVER=directx line.
|4.7. Problems with Mac OS X|
On OS X something in our audio code might crash Exult unexpectedly.
For example the famous scene in SI with Frigidazi has been reported
as a trigger. To circumvent this disable all audio before a scene
that crashes and enable it later on in the game.
This should be fixed since the 1.2 version but we are not sure, so
if you still experience this with later versions, please notify us!
|4.8. Why do I hear strange, noisy effects in Linux?|
This is due to a bug with OSS. We advice installing ALSA. Please read
this chapter in the Documentation for a little
more extensive explanation.
|5. Gameplay FAQ|
|5.1. Why is there a gameplay FAQ?|
Although you can find many useful gameplay FAQs on the internet we do get asked
some questions quite frequently as people think these are bugs with Exult.
Most of the times the problem is that people don't play the game regularly but depend
overly on walkthroughs and don't read what NPCs in the game tell you to do.
Note that this section contains text that may spoil your game.
Caution is advised.
We added a mark to the question (BG/FoV/SI/SS) to show which Ultima 7 game is
affected by this. See Documentation to learn which game
these marks point to.
|5.2. Why don't all NPCs have audible speech (BG+SI)?|
The documentation and installation files of the original may be a bit misleading.
There are only a few NPCs in the games that have audible speech. In BG only the
Guardian can be heard during the game.
Apart from the Intro you can only hear the Guardian and the Great Earth Serpent
|5.3. Why do spells require different reagents than the manual lists (BG+SI)?|
The manuals of both BG and SI listed different requirements for two spells than what
was actually required in the original game and Exult.
- BG Restoration
Original game and Exult use garlic, ginseng, mandrake root, spider silk.
Manual lists garlic, ginseng, mandrake root, sulfurous ash.
- SI Imbalance
Original game and Exult use bloodspawn, nightshade, serpent scale, sulfurous ash,
while the Manual lists nightshade, serpent scale, sulfurous ash, worm heart.
Unfortunately Exult version 1.2 was also wrong in more spell requirements and
reagent costs. This has been corrected in snapshots.
|5.4. Why can't I see my location on the map (BG+SI)?|
To see your location marked on the map with a yellow cross you need to have sextant
in your inventory. And you need to be in the open. Since you can't use a sextant
under a roof, in a cave or in a dungeon you will not see your position marked there.
|5.5. So why can't I sail a ship in BG?|
To sail a ship in BG you naturally need to have the deed to this ship in your party.
Then double-click on the sail of the ship and your party moves aboard it and sits down.
Once they are all seated, double-click the gangplank to close it. Now double-click on
the sail once more to have it unfold. You should be able to move the ship then.
|5.6. Why can't I cast mark/recall on the Virtue Runes (BG)?|
You never could do this in the original as well. You have to use the
Virtue Stones that you find in the same building as the runes.
|5.7. Why can't I get the sacrifice in Skara Brae to work (BG)?|
"I'm trying to get Forsythe in Skara Brae to sacrifice himself to destroy the well of
souls. But I can't seem to get Rowenna or Trent to talk to me about sacrifice."
The solution to this is that Rowenna and Trent are standing too far apart. When you
reunited the pair you initiated the conversation with Trent from too far away
(this happens when you run at a higher resolution than the original one).
Now you can either reload a game from before you reunited them or you have to hackmove
Rowenna closer to Trent. After that the two will talk to you about sacrifice.
Stuart Hillman told us of another way around this bug: Stand next to Trent when talking to Rowenna
and next to her when talking to Trent.
|5.8. Why can't I talk to the mayor of Skara Brae (BG)?|
You might be talking to "The Other Forsythe"(TM). There's a ghost in the Skara Brae
town hall that looks like Forsythe, but isn't.
This was fixed in more recent versions of Exult but with games started with earlier
versions this bug is still present. You need to start a new game of Exult to fix
this. But this bug poses no problem, so if you don't want to start a new game,
just ignore that clone and search for the real Forsythe.
|5.9. Multiple problems with the tetrahedron generator and prism (BG)?|
Some of our users have problems entering the generator and finding the prism afterwards.
To enter the tetrahedron generator you have to wear the ethereal ring (enchanted by Penumbra).
It is important to wear the ring on a finger and not just hold it like a weapon.
After you defeated the enemy you have to double click the prism to destroy the generator.
You will then find the black prism (without the yellow outline) to your feet. Look
closely and take it with you.
|5.10. Why is Alagnar not dead (BG)?|
At a certain point in the game Alagnar is supposed to be murdered. Unfortunately
there is a bug in the original game data, that lets him walk around alive in his
own murder scene. To avoid this bug you have to enter his house through the south door.
|5.11. Where did my gem of the Demon vanish to (FoV)?|
For forging the black sword you need to bind the demon to the gem you got from
that invincible dragon you met in the test of courage. Some people mistake that
little dark-blue gem with the glowing gem you received from Lord British.
If you use the glowing gem on the isle of fire it just vanishes with a shattering
|5.12. Attacking the Stone of Castambre doesn't work (FoV)|
You need to use (double-click) the pick while it's in your hands
instead of attacking with it. After that, select the tree with the resulting
|5.13. Where is the pikeman that lets you train in Monitor (SI)?|
The pikeman that lets you enter the list field in Monitor sometimes disappears due
to a bug in the game (even the original).
This bug occurs when you enter the banquet scene of Monitor. To avoid this bug, we
recommend, that you approach the banquet hall from the right and/or double-click the
entrance door to the hall when the party is standing very close to it.
|5.14. How to break the game by closing Capt. Hawk's gangplank (SI)?|
When you are at the Sleeping Bull, do NOT close the gangplank to Captain Hawk's ship.
After you've got him out of Jail and you are ready for him to take you to Moonshade, he will
not be able to do so when the gangplank is closed. If you have accidentaly done that you will
have to resort to cheating (enable hackmover) for fixing that.
|5.15. How do I get the Mandrake Roots for Fedabiblio (SI)?|
Fedabiblio in Moonshade sends you on a quest to find fresh Mandrake Roots. You get
to Monk Island but can't find the any fresh roots.
The problem is that fresh roots only appear depending on the tide. One of the nameless
monks of the island tells you to ask him when the tide is right. Keep coming back to him
and when he tells you the tide is right walk to the northern shore of the island to find
|5.16. Why won't Pothos take the blood moss and talk about the mad mage (SI)?|
Pothos won't take the moss if he hasn't sent you to fetch it for him. If you want
him to tell you about the mad mage and how to get to him you first have to talk with
Bucia (also in Moonshade) about Pothos. Then you can talk to Pothos about it and he will
sent you off to fetch him fresh blood moss. Read what he says because it is important to
get fresh blood moss.
|5.17. Why can't I summon the Great Hierophant (SI)?|
If you follow some walkthrough you might find that your summoning of the
Great Hierophant doesn't work. This is a problem with the walkthrough. You
need to have a personal item of the Great Hierophant in your inventory, namely
the Serpent Staff.
If possible don't just play following the walkthrough, but go out and explore
Serpent Isle. It's hard to imagine someone could miss the cave to the east of
|5.18. Why won't Xenka speak about sacrifice (SI)?|
For Xenka to speak about sacrifice some parts of the game need to have been played
correctly. The sacrifice conversation option will only turn up if:
- you have returned the amulet to the Gwani AND
- you have spoken with the Chaos Hierophant AND
- you have picked up the Serpent Staff from its proper location
(see 5.22.) AND
- you have not yet healed the Chaos Serpent
|5.19. Where did XY disappear to (SI)?|
SI is very plot driven, so to stop people from breaking the plot, certain NPCs
stay in a unaccessible spot on the map until you meet them by following the plot,
or disappear from the map until they are needed again. If you cheat by
teleporting to them before the scripted meeting you are bound to break the plot
and most likely forced to reload an earlier savegame or start the whole game again.
So please take care when teleporting around the map.
|5.20. Why can't I find Karnax, Xenka or the other monks (SI)?|
See the above question. You have to use the Dark Path to make the monks appear
on Monk Island. If you just use the teleport cheat they won't show up.
The same applies to Xenka. Even though Xenka returns to Monk Island while you
are there, next time you return to the island you will need to go through the
Dark Path. Otherwise she will not be found there.
|5.21. Why can't I cure my friends of their maddness (SI)?|
After defeating the Banes in the White Dragon Castle, your friends are dead and
need to be revived and subsequently cured of their madness. Instead of reviving
them through the hourglass, take the bodies to Monk Island monastery. Ask Karnax
to revive them and then cure them with the respective waters. If you revive and
cure them elsewhere, you will not be able to cure the last of them because you
need to be on Monk Island.
|5.22. An important note about the Serpent Staff (SI)|
The Serpent Staff in SI is a very important item. It doesn't seem like it but
it is crucial to some major plot elements that you have the staff in your
Unfortunately the game also demands that you get the staff properly. For that I
recommend to get it without cheating and to stand right next to it.
Just picking it up and not transferring it to the inventory at once, but instead
putting it on the ground again could break later plot. Willem coded a workaround
in Exult so the problem might disappear.
|5.23. How to break the plot by double clicking some pillars (SI-SS)|
In the dining hall of the fort in the add-on Silver Seed you can double click the
pillars. This teleports you to the test in the gargoyle city. If you haven't done
this test yet this breaks that plot later on and if you already have it is still a
nuisance. So better don't do it.
Obviously a slight oversight of the add-on designers. Could be fixed by changing the
usecode and the map slightly.
|5.24. Left or right on the Altar of Discipline (SI-SS)|
In the Temple of Discipline you need to place a quartz and obsidian symbol
(Y-shape) onto the altar to disable the trap and to call a bridge into being.
The book "The Symbol of Discipline" you find in the upper floor sates:
The Symbol of Discipline by Sharless:
The altar before the serpent statue doth have upon it two slots ...
bolts of lightning fire from the altar unless the quartz symbol is placed
in the slot on the left side. A bridge ... is called into being if the obsidian
symbol is placed in the right slot...
This is highly confusing as the player looks at the screen and associates west
in the game with left and east with right. Whoever wrote this originally must
have imagined the Avatar standing to the north of the altar and facing the temple
So you need to place the quartz symbol onto the east depression of the altar and
the obsidian symbol onto the west depression.