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 WIP: Beh Lem in U7
Author: Crowley 
Date:   11-10-09 13:43

Here's a thought I've been toying around with for a while: a gargoyle party member for Ultima 7. Beh Lem is the obvious choice, and he should certainly be around age-wise if Draxinusom is. I've been trying to make a portrait that would be a reasonable extrapolation of him in Ultima 6. So, side-by-side comparison of work in progress:

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 Re: WIP: Beh Lem in U7
Author: Dominus 
Date:   11-10-09 14:10

I like

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   11-10-09 15:40

To like it too. To wish to inform you to be possible to have a paperdoll for him, like automatons.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-10-09 15:49

Yeah. A long time ago I inquired here about if it would be possible to disable the backpack slot for a character. Now that I think of it, disabling the helmet slot on account of horns would be appropriate too. I wonder how difficult it would be to have it only accept special gargoyle helms... Come to think of it, I'll have to adapt those gargoyle belts from U6 too.

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   11-10-09 17:43

The easiest way to "disable" backpack and armor slots would be to make an invisible, unequipable, self-recreating item to permanently fill the slot. I'd say that a winged gargoyle would also be unable to wear armor that wasn't custom-made, and would probably avoid using armor anyway because it would hamper flight. This unequipable armor could, of course, still grant protection, to represent their innate hardiness -- although a monster record would probably be more appropriate.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-10-09 18:09

Thanks for the input. I had tested myself the necessity of the self-recreating part by getting an NPC who has those spell items, killing him/her, resurrecting and seeing that they had disappeared.

I guess you are right about not using armor. It would have to be pretty huge to begin with, since Beh Lem was still growing in Ultima 6 yet the size of a grown man, by the looks of things.

Speaking of flying gargoyles, I noticed there are frames in the game for that, yet I cannot remember seeing any gargoyles actually fly.

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   11-10-09 19:26

The flying gargoyle is a shape on its own: shape 226.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-10-09 20:41

Yeah, that's what I did spot while going through the shapes. What I meant I can't remember seeing them during gameplay anywhere.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-10-09 21:41

Also, the portrait feels pretty much finished to me.

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   11-11-09 01:19

You can't see it anywhere because it isn't used. I thought about using it in Keyring; but I think I'll probably reserve it for TFL instead.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-11-09 13:46

Now that I take a close look at the sprites, the gargoyles in Ultima 7 are wearing more than in 6, though not much. Warriors have X-shaped straps going around the body with a small breastplate of some kind in the middle of the chest. Stranger is that everybody seems to be wearing a loin cloth -type piece to cover the groin area, though gargoyles do not have genitals. Maybe they adjusted so that the humans would not be quite so uncomfortable due to another sentient humanoid species running around stark naked.

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 Re: WIP: Beh Lem in U7
Author: quentinak (---.localdomain)
Date:   11-11-09 16:11

I suppose Gargoyles can still wear rings, leg armors, the gorget, and maybe gloves?

We might want to give an real name to Beh Lem. I remember seeing a fanfic that gave him a name. Perhaps that can be looked into.

Marzo, to hope that you would speak in the Gargish manner for the remainder of this thread.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-11-09 17:58

I have been thinking about the name. At your mention I dug up a fan fiction at Dragon Press which gives him the name Umdelor, but that is actually a reference to the writer of the story, Shadow of Light. Personally, I'm thinking of naming him something like "traveling one", and I have been planning his personal history after U6 and dialogue in general.

(with Spark in party)
Beh Lem: "To have also been young when traveled with the Avatar."
Iolo: "And he was still more mature than Shamino."

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 Re: WIP: Beh Lem in U7
Author: quentinak (---.localdomain)
Date:   11-11-09 21:10

Something like traveling one sounds appropriate. I always assumed that Beh Lem went on his own quests for the betterment of his people and for human-gargoyle relations during U7.

Maybe Beh Lem should speak Britannian English since he learned it when he was young. I think of him as being able to speak it perfectly, better than most other gargoyles. But, he might choose to speak Gargish with the Avatar or speak Britannian with the Gargish form out of cultural identity. Well, it'll be up to you to explain it.

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 Re: WIP: Beh Lem in U7
Author: Artaxerxes 
Date:   11-11-09 21:18

I thought Beh-Lem was a wingless gargoyle

Artaxerxes

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-11-09 21:28

He was a young winged one. Apparently they grow wings later on. There's a gargoyle book in Ultima 6 which deals with this:

The Book of Family
When a child hatches from his egg, he is born without wings. But even from birth one can tell whether a child will grow up to be a winged or a wingless one.
The wingless ones cannot speak, and lack the intelligence of the winged ones. They must be guided.
The winged ones are few, but they are entrusted with the intelligence and wisdom of the race. They must guide.
Both winged and wingless ones spring from the same eggs, and both belong to the same family.
All function as a single whole, to better maintain the struggle for survival in our world.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-11-09 23:31

Looking into gargoyle language and names I just realized something: Inamo means "make love". Uhh...

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 Re: WIP: Beh Lem in U7
Author: Warder (---.localdomain)
Date:   11-12-09 15:35

I'm fairly sure Gargoyles do not speak with Britannian grammar not because they do not know or understand it, but because they have a very different way of thinking. Like, their brains work differently than those of humans. If that wasn't the case, there would certainly have been gargoyles speaking with "proper" grammar in U7, two hundred years after their integration into Britannian society.

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 Re: WIP: Beh Lem in U7
Author: _ (---.localdomain)
Date:   11-12-09 21:57

if I recall correctly, the other residents of Serpent's Hold specifically note that the gargoyle living there was raised by humans but *chooses* to speak with the gargoyle 'accent' as a matter of cultural identity.

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 Re: WIP: Beh Lem in U7
Author: MeddlingMonk 
Date:   11-13-09 01:13

That's right. My take on the way Gargoyles speak is that they are imposing the grammar of their own language on human speech. Kind of like (to use a fictional example) when the King of Bohemia writes in a letter to Sherlock Holmes "This report of you we have from all quarters received." The words are English, and the sentence makes sense, but the word order is German. It's hard to think in one language and speak another without the shape of former showing through. So most Gargoyles speak the way they do because they're not fluent in Britannian, and it's hard for them to be fluent because they mostly live separate from humans.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-16-09 12:36

I just realized that the winged gargoyles do not have sitting frames. I'll have to provide one for transports to be usable with Beh Lem in the party. Speaking of frames, can anyone tell me what the NPC attack frames correspond to? There seem to be two separate sequences, which I suppose are for swinging and stabbing. At least Spark has only one of these animations. Does that have any practical effect on combat, or is it just cosmetic?

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   11-16-09 14:19

One set of attack frames is for 1-handed weapons (frames 4, 5, 6) and the other is for two-handed weapons (frames 7, 8, 9). Several non-combatants and "weaker" NPCs have only the two-handed set, which is used for both. Some weapons use all 3 frames, some use only two (4, 6 or 5, 6/7, 9 or 8, 9) and some use only one (6 or 9).

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-16-09 15:11

Thank you. I'm guessing the fast/slow swing/stab attribute of weapons affects how many frames it uses?

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-17-09 00:38

Look everyone, our old buddy Beh Lem got ripped!



This is not the final product. I think I'll have him wear a belt and a sash so a pouch and quiver make sense. I have no idea whether I'll include actual wings in it. You may notice that the feet look weird. After examining the ending of Ultima 6 where you can see Draxinosum's body in entirety, I came to the conclusion that gargoyle feet are somewhat different from humans.

Now if you'll excuse me, I have to go reinforce my heterosexuality after staring at semi-naked muscled men so long for reference.

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   11-17-09 01:36

Quote:

I'm guessing the fast/slow swing/stab attribute of weapons affects how many frames it uses?

Aye: swing uses either frame 5 or 8 (one- or two-handed, respectively), while stab doesn't; slow uses either frame 4 or 7 (ditto), while fast doesn't. All use either frame 6 or 9 (ditto again). Before and after the attack, frame 4 is used.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: Lathlas 
Date:   11-17-09 04:41

That's much better than the gargoyle gump I made way back when, you're welcome to hijack any parts of mine if you want. I just made him for fun.





















--------

No matter how badly the idiots outnumber you, they're still the idiots.

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 Re: WIP: Beh Lem in U7
Author: Scythifuge 
Date:   11-17-09 05:20

Awesome! I love seeing people make new graphics for Exult! There are only a few of us, but hopefully that will change. I love the detail in Beh Lem's paperdoll! My shading skills need a lot of practice...


Quote:

Aye: swing uses either frame 5 or 8 (one- or two-handed, respectively), while stab doesn't; slow uses either frame 4 or 7 (ditto), while fast doesn't. All use either frame 6 or 9 (ditto again). Before and after the attack, frame 4 is used.


That is good to know!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-17-09 07:49

Quote:

That's much better than the gargoyle gump I made way back when, you're welcome to hijack any parts of mine if you want.

Thanks. I'll see what I can do.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-17-09 15:42

Adding wings proved to be surprisingly non-intrusive. If they look too small, blame the games. Again, I used the opening and ending of Ultima 6 as a guide. The belt is based on the gargoyle belt in the same game which is an equippable item.

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 Re: WIP: Beh Lem in U7
Author: Dominus (on the phone) (---.localdomain)
Date:   11-17-09 15:44

THis looks very good. I want that mod and I want it along with the keyring mod :)

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 Re: WIP: Beh Lem in U7
Author: quentinak (---.localdomain)
Date:   11-17-09 16:12

It appears to me that there are practical difference between Stab and Swing, since Stab appeared to be faster and hit with higher frequency. I discovered this when I did a little "mod" for myself in editing practical differences into various weapons (ie. halberd would be slow and swing while magic sword would be fast and stab).

The winged gargoyle looks great! Can't wait to play U7 again just to try this out.

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   11-17-09 18:22

Since it uses less frames, stab is indeed faster (by 1 frame ~ 1 tick ~ 0.1 seconds) than swing; likewise, fast is faster than slow by the same rate.

Re: placing it on Keyring: it is something I have considered. I also thought of adding a method to allow the avatar to make a golem and add it to the party. The golem would probably be too powerful, but a gargoyle would be a fine addition.

The major problem of a winged gargoyle is that they can fly, though; there would be little reason why the avatar could not ask for a "lift" to an otherwise unreachable spot.

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: quentinak (---.localdomain)
Date:   11-17-09 19:16

Quote:
The major problem of a winged gargoyle is that they can fly, though; there would be little reason why the avatar could not ask for a "lift" to an otherwise unreachable spot.

Yes, I believe that that is a main reason why there were no winged gargoyles as party members in U6 and U7, as the developers didn't want to open that can of worms.

For this mod, an explanation can be given why he wouldn't fly, like his wings were seriously injured and will need time for the healing spells to work, etc. I'm sure Crowley already has a few ideas up his sleeves.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-17-09 19:24

Quote:

For this mod, an explanation can be given why he wouldn't fly, like his wings were seriously injured and will need time for the healing spells to work, etc. I'm sure Crowley already has a few ideas up his sleeves.

To be honest (which is a virtue) that is one thing I haven't thought of...

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-18-09 19:32

Some gargoyle armor:



For reference, also the gargoyle warrior sprite I based the breastplate on. For the helmets I took the ones in Ultima 6 as a base. Then I started wondering about facilitating the horns, and thus extended the opening to the sides of the top of the head. Just don't as me how they actually get these things on. The ones on the left are planned magic armors. Since magic breastplate in Serpent Isle has the ankh, it felt logical to put the singularity symbol on this one. I couldn't think of anything more creative for the magic helmet. I'll add red glow on these, for which I got the idea from the magic boomerang.

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 Re: WIP: Beh Lem in U7
Author: Warder (---.localdomain)
Date:   11-19-09 01:17

They look good, but I think the glow on the magic items should be blue. The gargoyles use the same kind of magic as Britannians, it can be safely assumed that they use the same methods of enchantment as well.

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 Re: WIP: Beh Lem in U7
Author: Shaun 
Date:   11-20-09 00:17

Gargoyle Physics

IMHO there is no reason to explain why Beh-Lem wouldn't fly around; his wings hurt sounds a little contrived to me, especially in a world where magical healing is so common place.

Logically, gargoyles probably wouldn't evolve to carry large loads while on the wing. I can't think of any flying animals that could carry anything roughly the same size as itself and fly. So, sorry Avatar, no free rides! Gargoyle wings wouldn't be strong enough to accomodate you.

Plus, Beh-Lem wouldn't be taking to the wing too much while traveling with a group of people who can't fly... they couldn't keep up with him; hence no group. Since U7 doesn't support party members seperating from the group like in U6, no problem with solo mode.

And why would Beh-Lem need to ride a flying carpet if he could fly? Easy. Why stand when you can sit? Economy of energy for someone who is likely to need his strength to fight.

That's what I think, take it for what it's worth. By the way, really good work Crowley, all the work you put into this is awesome! Keep it up!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-20-09 12:54

Thank you for your thoughts, Shaun. The only remaining troublesome scenario would then be why can't you ask Beh Lem to fetch some small item for you that is beyond your reach, but I think those are few and far between enough to overlook. Stacking crates to reach Alagner's notebook comes to mind.

And for a progress report, I'm making headway into making the actual sprite sheet for Beh Lem. Current winged gargoyles have only the one-handed attack animation, and I don't see much need to add a two-handed one since they just are that damn big and strong. Also, one of the two sitting frames is done.

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 Re: WIP: Beh Lem in U7
Author: agentorangeguy (---.localdomain)
Date:   11-20-09 13:17

Crowley, I just emailed you on your email from your profile, I had a few questions.

Great work by the way, awesome.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-20-09 18:45

Hooray! I managed to make an NPC that uses my new Beh Lem sprite and portrait. I did stick the conversation tree of another NPC into it. I didn't do much with it yet, but at least it proved capable of fighting back when I attacked it.

I wonder if this is how Doctor Frankenstein felt...

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 Re: WIP: Beh Lem in U7
Author: Shaun 
Date:   11-20-09 18:56

Crowley: I'd say for the same reason the Avatar can't ask Shamino to take care of stacking those crates while he takes a nap; the game mechanics don't support it.

Any computer-based RPG has limitations, you know? I don't think the fact the the PCs simply can't enter the water decreased the value of the game to any of us despite the fact that in the real world they absolutely would be able to do so.

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 Re: WIP: Beh Lem in U7
Author: Lathlas 
Date:   11-20-09 19:24

Quote:

I wonder if this is how Doctor Frankenstein felt...


I think the Frankenstein story would have been totally different if he had a forum to post in.

"Look, I made a monster mod!"

"Dude, your filehost sucks"

"I don't like the bolts on his neck, also, he should be orange not green. Green is a stupid color."

"Meh, I'll wait for God to release the official monster patch. Modding is cheating."

"N00b. I made like 10 monster mods that are way cooler than yours, but I don't want to upload them here because people will just steal them."

"I am liking, but how do I install? What is rar?"

"Dude, DON'T GET THIS MONSTER! I went to download it and before I even clicked the link I got a virus!!!1"

"BUG REPORT: This monster seems incompatible with my angry villager mod."

"His fire resistance is way to low. I equipped a torch and he just ran away!"

"I tried to use him with my little blind girl character and she drowned! What gives?"

--------

No matter how badly the idiots outnumber you, they're still the idiots.

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 Re: WIP: Beh Lem in U7
Author: agentorangeguy (---.localdomain)
Date:   11-21-09 16:37

HAHAHAHAHAH that sounds about right....

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   11-22-09 04:31

Now, this is an actual in-game screenshot:



Mostly this is to show how the new winged sitting frame fits. That is not a fully functional NPC, just a shape I dropped into the game.

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 Re: WIP: Beh Lem in U7
Author: Dominus (on the phone) (---.localdomain)
Date:   11-22-09 11:10

Hail lord beh lem

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 Re: WIP: Beh Lem in U7
Author: agentorangeguy (---.localdomain)
Date:   11-22-09 16:42

Very nice.

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 Re: WIP: Beh Lem in U7
Author: TDI (---.localdomain)
Date:   11-22-09 21:12

Nooooooooooooooooo! The gargoyles have taken over Britannia!
Curse thee Crowley! See now, what thou hast accomplished through thy tinkering with the pixels of the etherial void!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-01-09 21:34

I've hit a problem here and I have no idea what it is about or how to fix it. I started testing out the spritesheet by replacing the shape of one of the party members with Beh Lem. Now when he is facing west, he is invisible whenever the standing frame should be used, as if there was no frame there at all. This problem does not occur at all when facing north. Can anyone help?

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 Re: WIP: Beh Lem in U7
Author: Malignant Manor 
Date:   12-03-09 02:35

I believe it just uses frame 0 for facing west and standing. You should also have this problem when facing north.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-03-09 04:16

And frame 0 is not empty. 'Tis most perplexing. I am perfectly willing to send out my shapes file for others to figure out.

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 Re: WIP: Beh Lem in U7
Author: Marzo Sette Torres Junior 
Date:   12-03-09 04:25

Does something similar happen for east-facing frames?

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-03-09 04:30

No, heading west is the only occasion when something like this happens. I have fully implemented all of the frames apart from the ones for spellcasting (which I have no plans to include anyway), and this is the only frame that gives any grief. I also tried giving the shape to a non-party member, and the problem still persisted.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-03-09 04:37

Ooh, problem solved. I had accidentally given the shape one frame too many, and for some reason deleting frame number 32 fixed everything.

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 Re: WIP: Beh Lem in U7
Author: Malignant Manor 
Date:   12-03-09 05:10

Frame 32 (the one that didn't show) is the mirrored frame 0. Having an actual frame 32 must have screwed it up.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-03-09 16:19

Now the shape is done with all offsets in their proper places. Due to the size of the sprite there will be some clipping issues, especially with the sitting frame.



I think this is rather intrinsic to how chair graphics behave, and changing it would probably be more trouble than it is worth.

Now I am focusing on writing the conversations. I'll have to alter the dialogue of some other characters to take into account the presence of Beh Lem as well, especially in Vesper. Limiting the use of inventory slots via usecode will probably be my next big hurdle.

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 Re: WIP: Beh Lem in U7
Author: Colourless Dragon 
Date:   12-03-09 23:47

The sorting algorithm could possibly be changed to fix the gargoyle clipping on the left chair, but its risky. Slight changes to it can cause major trouble elsewhere.

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 Re: WIP: Beh Lem in U7
Author: agentorangeguy (---.53.23.98.dynamic.ip.windstream.net)
Date:   12-04-09 01:53

clipping or no clipping, its still freakin' awesome!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   04-22-10 21:30

I got back to working on this after some off-time. Nothing new to show, really. The big graphics project I'm working on now is SI-style paperdoll for Beh Lem.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   04-23-10 21:00

Here's something new: a SI-style paperdoll. I'm not entirely happy with the current head, but I'm not sure how much can be done with it without causing problems with the overlaid equipment. I'll mull over it while adding wings, I suppose.

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 Re: WIP: Beh Lem in U7
Author: skitz10 
Date:   05-16-10 21:45

That Paper Doll is amazing! When I read this post I noticed you may have said (or I may have misread) that you are keeping the one handed swing. an Interesting Idea might be since the Gargoyles are so big and strong that a two-handed sword is considered one handed for them? Kind of like in D&D I had a Werewolf character with the monkey grip feat to allow him to wield two great swords in each hand, just a thought. It looks terrific! OH and when you figure out how to add dialogue could you give me some pointers? thanks for the Mod!

May we create worlds!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   05-17-10 16:10

While going through the shapes I noticed that unlike every other winged gargoyle, Draxinosum has both one- and two-handed swing animations, so I adapted those for Beh Lem. I still wonder why they added those frames for him specifically, especially given that over the normal course of the game Draxinosum never enters combat.

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 Re: WIP: Beh Lem in U7
Author: skitz10 
Date:   05-17-10 19:08

I believe I read somewhere there Drax was supposed to be a party member but they took that out. That could also explain why he has been around for 200 years.

May we create worlds!

Origins Motto "We create worlds!"

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 Re: WIP: Beh Lem in U7
Author: Balron (---.dhcp.insightbb.com)
Date:   02-27-11 09:36

So in this Exult module, you can now play Beh-Lem?
Can beh-lem also use magic?
And where can I find him?
Or...has this character even been uploaded to the game yet?

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 Re: WIP: Beh Lem in U7
Author: Dominus 
Date:   02-27-11 23:12

no mod available with this.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   03-01-11 01:06

Yeah, it's not done yet.

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 Re: WIP: Beh Lem in U7
Author: Kaiser6012 (---.rochd5.qld.optusnet.com.au)
Date:   04-10-11 03:23

Here's an interesting question: have you given any thought to how you're going to tie Beh-Lem into the story? Where will he dwell (I'm guessing Terfin, but interested to see), what is he doing now, what happened to his pet lizard?

Just curious is all.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   04-18-11 21:33

I don't have any solid storyline ideas regarding that. I was thinking of having him present in Terfin at the time, with some vague references to him having traveled around Britannia during the intervening 200 years. Maybe something about being inspired by the Avatar and his/her companions to help people and lessen the prejudices against gargoyles where possible.

I would hope to eventually add to some existing NPCs for them to take note of Beh Lem in the conversations, mainly some other gargoyles and the folks in Vesper. However, that seems like it would be tricky business given how it would require translating the entire conversations from Ultima 7 usecode to Exult usecode.

As for the lizard, I would imagine it has died of old age by now. Unless it was a newborn dragon or something.

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 Re: WIP: Beh Lem in U7
Author: Dominus1 (---.static.xdsl-line.inode.at)
Date:   04-18-11 23:12

I think conversations can be extended using the patch or mods approach of Exult. See the bg keyring mod for example.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-04-11 10:39

Helping out with two other mods got me around to working on some of my own stuff as well. So, here's a go at adding wings to the paperdoll:



I did experiment with the game files a bit to confirm that you can set individual coordinates for different basic body frames without affecting others.

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 Re: WIP: Beh Lem in U7
Author: Jaesun999 
Date:   12-05-11 03:26

That looks awesome Crowley!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-05-11 13:43

I've been thinking that it's probably best for me to release this mod one version at a time. 1.0 will just have Beh Lem with his own graphics set and dialogue. From there I'll polish up the details, like disallowing certain pieces of equipment and amending dialogues to account for his presence.

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 Re: WIP: Beh Lem in U7
Author: Dominus 
Date:   12-05-11 13:49

Sounds like a sensible plan that avoids getting too sidetracked by RL to not release anything at all.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-06-11 14:26

Hmm, Terfin doesn't have an inn where I could have Beh Lem staying. The healer has spare beds, but that wouldn't be appropriate to use for casual staying over. Fortunately there is a small abandoned house at the sidelines that I can convert for his use!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-12-11 12:11

I had a brain fart: I want to put the magical gargoyle equipment someplace special that takes some effort to get, but not on the other side of the world. Solution: add Blackthorn's castle on the island! Nobody is going to miss those nondescript caves that contain little but inexplicably hostile gargoyles.

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 Re: WIP: Beh Lem in U7
Author: Scythifuge 
Date:   12-12-11 18:13

I always felt that the ruins of the castle were oddly missing from the game since Batlin mentions it in the Fellowship book that comes with the game.

I have also though about drawing sprites for gargoyle architecture around the time that I start drawing the Nahuatla pyramid sprites for Savage Empire. If I do & you and/or Agentorangeguy want to use them, let me know & I will send them when completed.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   12-15-11 14:06

I'll keep that in mind. In the meantime, please enjoy this picture of Avatar watching Beh Lem sleep like the creepy stalker he is:



Just kidding. We all know that he barges into private homes, rummages through the place and picks up anything that looks useful or valuable whether there are witnesses present or not. Stalkers do not act like that.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   06-04-12 20:55

I finally got around to implementing the paperdoll.



I did not realize that the black belt automatically appears on top of all paperdolls. I'll have to remove the gargoyle belt from the graphics. Oh well, I was thinking of making it a separate item anyway.

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 Re: WIP: Beh Lem in U7
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   06-04-12 21:47

To approve of this paperdoll.

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 Re: WIP: Beh Lem in U7
Author: Korneluk (---.61-176-173.mc.videotron.ca)
Date:   06-05-12 01:50

To second the approval and,
to be glad that you moding types still go bravely forward!

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 Re: WIP: Beh Lem in U7
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   06-05-12 02:29

Crowley: I could totally use a wingless version of that paperdoll for TFL if it's not something you minded parting with.

Cheers,
Peter M Dodge
aka Wizardry Dragon

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 Re: WIP: Beh Lem in U7
Author: Dominus 
Date:   06-05-12 03:20

Great paperdoll

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: WIP: Beh Lem in U7
Author: Jaesun999 
Date:   06-05-12 03:42

That's great Crowley!

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 Re: WIP: Beh Lem in U7
Author: disASM (---.dyn.centurytel.net)
Date:   06-05-12 03:51

That paperdoll is fantastic, Crowley! Would it be weird if I asked what he looks like without pants? ;)

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 Re: WIP: Beh Lem in U7
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   06-05-12 03:58

To believe that would be wierd.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   06-05-12 15:16

You can see a pantsless version some posts up. I haven't changed that part since.

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 Re: WIP: Beh Lem in U7
Author: disASM (---.dyn.centurytel.net)
Date:   06-05-12 16:16

To be jealous of thy skills. Great job!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   06-06-12 18:12

Wizardry, what address should I send the graphics to? I tried the same @thefeudallands.ca address where I sent those mystic armor graphics some time ago, but that bounced back.

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 Re: WIP: Beh Lem in U7
Author: Wizartdry Dragon (---.cpe.net.cable.roger)
Date:   06-06-12 18:21

Odd, it shouldn't, it just forwards to my normal address >.>

petermdodge@vtelectronics.net should work. Much appreciate it :)

Cheers,
Peter M Dodge
aka Wizardry Dragon

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   04-15-13 17:58

And now, an screenshot to give the idea of how I'm sticking Blackthorn's castle in there.

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 Re: WIP: Beh Lem in U7
Author: Pegbyter 
Date:   04-15-13 18:08

To be very impressed by your actions human!

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 Re: WIP: Beh Lem in U7
Author: Jaesun999 
Date:   04-17-13 00:30

That looks great Crowley!

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   05-31-14 10:02

I've been getting back to stuff. Have some detail from Blackthorn's castle:



Do they come to life and attack you? Will they split when hit? Who knows!

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 Re: WIP: Beh Lem in U7
Author: Dominus 
Date:   05-31-14 12:12

Nice

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: WIP: Beh Lem in U7
Author: Mimu (---.as5577.net)
Date:   06-01-14 15:05

Very nice, even! :)

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 Re: WIP: Beh Lem in U7
Author: Aidanleer (---.lightspeed.moblal.sbcglobal.net)
Date:   06-06-14 12:12

Is this available for download Crowley?

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 Re: WIP: Beh Lem in U7
Author: Aidanleer (---.lightspeed.moblal.sbcglobal.net)
Date:   06-06-14 12:14

And did you ever finish your work on Blackthorns castle?

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   06-06-14 12:16

I am still working on this. I don't know when I'll put this up, but I can say I have no intentions of abandoning this project.

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 Re: WIP: Beh Lem in U7
Author: voskat (---.Red-83-41-198.dynamicIP.rima-tde.net)
Date:   07-22-14 02:10

Great to know that people are still pushing things forward here, albeit slowwwwly. :)

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   02-18-15 23:10

Time to share something new. I'm trying to make Blackthorn's castle look like Sutek came in, shoved aside stuff that was in his way and set up shop. And also he knocked some holes in the walls while blocking in some existing ones.



Come to think of it, maybe I'll make a double-headed horse skeleton and stick in the basement...

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   02-20-15 18:48

And here is something people should find familiar. Might need a bit more clutter...

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 Re: WIP: Beh Lem in U7
Author: agentorangeguy 
Date:   03-02-15 20:55

Nice!

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: WIP: Beh Lem in U7
Author: Dale 
Date:   03-05-15 05:56

Definitely looking forward to this!

Is there going to be a quest Blackthorn's castle, or is the plan for it to just be an area that can be explored?

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   03-05-15 06:22

Well, the idea to include the castle popped into my mind when I was thinking of some place to place the magical gargoyle armor which takes some effort to find but isn't some random spot on the other side of the world. Although I'm nor sure if the first release of this mod will include that armor.

I think I mentioned this previously, but at this point I can't blame people for reading through a thread with over a hundred posts.

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 Re: WIP: Beh Lem in U7
Author: Dale 
Date:   03-07-15 22:45

Ah yes. This had me re-read, and it has all come flooding back to me.
Is the plan to fill it with monsters, or are you aiming for something NPC based at all? Maybe the Amulet of Submission ended up in there and Draxinusom wants it and trades or something? Poorly thought out, I know.

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   03-22-15 16:30

Probably not exactly fill it with monsters, but I think I'll make this geared towards exploration and fighting. I guess I feel more comfortable making it self-contained.

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 Re: WIP: Beh Lem in U7
Author: Roberto (---.swo.res.rr.com)
Date:   03-25-15 20:43

Are you still working on this? What tools do you use to make the dolls?

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 Re: WIP: Beh Lem in U7
Author: Crowley 
Date:   03-25-15 23:27

Yes, I am working on this, and I think I am close to a releasable state. I do not use any special tool for the paperdoll graphics beyond GIMP.

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 Re: WIP: Beh Lem in U7
Author: Francois424 
Date:   03-04-17 23:20

Just let us know when this is released. It's looking more awesome each time you update it !


_________
Enlightenment Dragon

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