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 New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-16-05 08:12

I was inspired to start an Ultima 6 total conversion patch for Exult after trying out the Quests & Interaction's patch by Alun Bestor. Thus far I have completed Lord British's castle, including the NPC's inside the castle walls. Any input on my work thus far is welcome!

You can get it here: http://users.tpg.com.au/fade2blk/ultima6patch.rar

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 Re: New patch - Ultima 6 conversion
Author: Natreg (---.proxycache.rima-tde.net)
Date:   07-16-05 09:16

Are you doing it from scratch? I think it would be better to use some conversion tool or something for the maps.

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-16-05 09:30

Yes, I'd prefer to do it from scratch, however long it may take. It should take me about a month to finish Britain, then I'll move on to the surrounding areas.

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-16-05 16:26

Heres some comparison shots:

<img src="http://users.tpg.com.au/fade2blk/comparison001.jpg" alt="Throne Room" />

<img src="http://users.tpg.com.au/fade2blk/comparison002.jpg" alt="Nystuls Lab" />

<img src="http://users.tpg.com.au/fade2blk/comparison003.jpg" alt="Tholdens Office" />

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-16-05 16:34

Woops, try that again.

<img src="http://users.tpg.com.au/fade2blk/comparison001.jpg" alt="Throne Room">

<img src="http://users.tpg.com.au/fade2blk/comparison002.jpg" alt="Nystuls Lab">

<img src="http://users.tpg.com.au/fade2blk/comparison003.jpg" alt="Tholdens Office">

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-16-05 16:35

Oh well, you can just copy and paste the image links then.

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 Re: New patch - Ultima 6 conversion
Author: Crysta_Elf (---.phil.east.verizon.net)
Date:   07-16-05 16:44

tags are [ i m g ] [ / i m g ] minus the spaces

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-16-05 17:01

Ahh, thanks Crysta Elf.





(edit by Dominus: pointed the images at web.archive.org)

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 Re: New patch - Ultima 6 conversion
Author: Crysta_Elf (---.phil.east.verizon.net)
Date:   07-16-05 19:33

the only one that looks odd is the office, because the desk needs legs on the left side as well else itd fall

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 Re: New patch - Ultima 6 conversion
Author: cyberfugue (---.ipt.aol.com)
Date:   07-16-05 20:26

looks great so far!

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 Re: New patch - Ultima 6 conversion
Author: Sevaton (---.sux.MV.ru)
Date:   07-16-05 22:26

Hello!

Your patch is very good(Book of Prophecies-rocks!!!).Can you,in future,separate arhive into several files,something like this:Music,Gumps,Shapes Usecode and etc,for easy downloading purposes.

Regards,
Sevaton

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 Re: New patch - Ultima 6 conversion
Author: Sevaton (---.sux.MV.ru)
Date:   07-17-05 09:46

Mikefictiti0us,do you have site?

Sevaton.

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 Re: New patch - Ultima 6 conversion
Author: Annorax 
Date:   07-17-05 11:45

That's looking great, keep up the good work!

And yes, do you have a website for this? I can't wait to see it complete.


--------------
Knowledge is power. Power corrupts. Study hard. Become evil.

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 Re: New patch - Ultima 6 conversion
Author: Vasculio294 (---.dsl.austtx.swbell.net)
Date:   07-17-05 11:56

Its so sad that origin didn't have keep the blue floor tile! I really like that better than the floor matching the walks.

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 Re: New patch - Ultima 6 conversion
Author: Mark Aherne 
Date:   07-17-05 16:23

Hi Mike,

I agree, it is looking great.

I would love to host your mod on ESGuides.com, new content is always welcome.

Take care,

Tawn

Exult Studio Guides
ESGuides.com
- Studio and Usecode Guides -
- Mods and Patches Repository -

Usecode for Dummies - Chapter 3 - Now Available

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-17-05 18:19

Thanks for the positive comments so far. I probably shouldn't have posted this here until I completed Britain, but I was curious to see what kind of a response it would get.

Mark, just give me another week so I can finish the underground sections of the castle and fix the usecode, then you can host it.

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-17-05 18:31

Sevaton, I don't have a site yet, but I'm working on it.

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 Re: New patch - Ultima 6 conversion
Author: Timo Takalo (---.psoas.suomi.net)
Date:   07-17-05 19:59

>Mark, just give me another week so I can finish the underground sections of the castle and fix the usecode, then you can host it.

Out of curiosity, how do you intend to do the underground areas? Using Serpent Isle-style stair teleporters there probably isn't enough empty space in the mountains. Does Exult support multiple maps?

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 Re: New patch - Ultima 6 conversion
Author: Marzo Sette Torres Junior (---.bhz.virtua.com.br)
Date:   07-17-05 21:11

Quote:

Does Exult support multiple maps?

For quite some time now. Although it is likely that there are undiscovered bugs in it -- no one has throughly tested it thus far.

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 Re: New patch - Ultima 6 conversion
Author: Sam Coughlin 
Date:   07-17-05 23:58

Looks great, I'd love to play U6 in a U7 style ;)

"So close to my mind and my heart, So far away from my arms and my body"

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 Re: New patch - Ultima 6 conversion
Author: Matthias 
Date:   07-18-05 01:43

Hey, I have never played U6! Only once for one hour or so. I will love playing U6 with Exult! *grin*

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 Re: New patch - Ultima 6 conversion
Author: Artaxerxes 
Date:   07-18-05 06:20

one word:

PHENOMENAL

I have a special fondness for u6. That's the game that taught me English! ;-)

Artaxerxes

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 Re: New patch - Ultima 6 conversion
Author: Vasculio294 (---.dsl.austtx.swbell.net)
Date:   07-18-05 09:15

Ultima 6 is almost good as Ultima7 except for the spotlight nite time.

But the game is good! I also enjoyed Savage Empire and Martian Dreams

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 Re: New patch - Ultima 6 conversion
Author: TMNM Dragon (---.sympatico.ca)
Date:   07-18-05 09:58

Excellent, I was hoping that someone would do this.
I made an attempt about 2 to 3 years ago.
My first attempt was to modify the current U7 building to match U6.
I decided it might be faster if I converted the U6 map to work with U7.
I wrote a small program to do just that. I then had to re-organize the chunks file to match U6 (which has 1024 chunks), and create the rest of the chunks.
I think I finished over 800 of the 1024 chunks. Enough so that the world map looked complete. The dungeons where still a mess, and there was no multi-map support at the time. I stopped working on it about a year ago.
I think I finished the usecode for the first few NPCs (Dupre, Shamino, Iolo).
I even got Iolo’s gold gathering/splitting usecode to work, but not the spam-cheat.
I even went as far as to modify the exult source code, so that I could get the vortex cube to work. I had to modify the jawbone code, I made a nice gump of the cube and the stones fit into it nicely. I have some other art as well.
Anyways, mikefictiti0us if you are interested in any of the work I had previously done then you are welcome to it.

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 Re: New patch - Ultima 6 conversion
Author: Artaxerxes 
Date:   07-18-05 11:41

hey, a fellow Torontonian!

What part of the city you're in TMNM Dragon?


Artaxerxes

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 Re: New patch - Ultima 6 conversion
Author: TMNM Dragon (---.sympatico.ca)
Date:   07-18-05 12:13

I live in the south-west end by Etobicoke creek and Lake Ontario.
But I work downtown (Where I'm posting from).
Which part are you from Artaxerxes?

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 Re: New patch - Ultima 6 conversion
Author: Artaxerxes 
Date:   07-18-05 14:00

about the same! I live in bloor west village (at Jane/Bloor) and work in the Ernst & Young Tower, TD centre, downtown Toronto.

Artaxerxes

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 Re: New patch - Ultima 6 conversion
Author: Timo Takalo (---.psoas.suomi.net)
Date:   07-18-05 14:09

Have you tried any of the tile floors? There are some rather nice ones in Fawn and Moonshade.

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 Re: New patch - Ultima 6 conversion
Author: Dominus 
Date:   07-18-05 14:28

Do you have the main map of brittania already created? Just asking you don't get into space troubles, later on (or are you using the u7 map?).
Also best try to divert any underground to a new map (how to teleport/create teleport eggs between maps is in the Exult studio docs), to avoicd the SI ugliness.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: New patch - Ultima 6 conversion
Author: Vasculio294 (---.dsl.austtx.swbell.net)
Date:   07-18-05 16:22

If you ever finish this project! You can count me in for beta testing.

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   07-18-05 18:51

Dominus, I'm using the u7 map but I'm altering each chunk as I go, to fit with the u6 landscape (which means I have a huge amount of work to do).
You might think that I may not have the patience to take on such a task, but I do plan to stick with it, however slow my progress may be. I've wanted to do this for quite some time now.
TMNM Dragon, when I started this I was actually thinking about getting someone to write a map conversion program for me, but I decided against it since I'm actually having fun doing it piece by piece.

I do think I will need some help with the usecode for the more advanced features though, but I'm not planning on implementing those until I've progressed considerably with the landscape.

Timo and Dominus, yes, I'm using multiple maps with the intermap egg to telport between. So far its working perfectly.

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 Re: New patch - Ultima 6 conversion
Author: Marzo Sette Torres Junior (---.bhz.virtua.com.br)
Date:   07-18-05 18:54

I can help with the usecode needs.

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 Re: New patch - Ultima 6 conversion
Author: Timo Takalo (---.psoas.suomi.net)
Date:   07-18-05 19:11

What Dominus said about space reminds me of another space issue. The Britannia in U6 is clearly bigger than in U7. Even walking from Paws to Britain took several minutes real time and several hours game time.

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 Re: New patch - Ultima 6 conversion
Author: Tristan de Inés (---.versanet.de)
Date:   07-19-05 01:47

>The Britannia in U6 is clearly bigger than in U7

I think that depends on how you define the size of the world. Clearly, U7 has alot more tiles than u6, so in a sense U7 is alot bigger than U6, but the tiles are alot smaller. I think its the very limited view and slow movement in U6 that makes the world seem larger.

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 Re: New patch - Ultima 6 conversion
Author: SB-X 
Date:   07-19-05 02:27

I don't think you can compare the small (size of the avatar's foot) 8x8 tile in U7 to the 16x16 tiles in U6 which are used for entire objects and walls. The U6 tiles are comparible to U7 shapes.

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 Re: New patch - Ultima 6 conversion
Author: SB-X 
Date:   07-19-05 02:29

But in terms of absolute movement speed, I see what you mean.

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 Re: New patch - Ultima 6 conversion
Author: TMNM Dragon (---.sympatico.ca)
Date:   07-19-05 06:02

The U6 world (Dungeons and all) is actually smaller (in terms of chunks or pixels).
When I wrote my map coverter, I found that I could fit the whole world plus all the dungeons onto the U7 map and still have lots of black space.
Since the original U6 was a flat world with the etheral borders, I put the dungeons around the outside of the main world map (SI style).
But this was before multi-map support, so I think mikefictiti0us way would turn out better.

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 Re: New patch - Ultima 6 conversion
Author: DrCode (---.mentorg.com)
Date:   07-19-05 10:23

This looks great, and I have only one suggestion: Please make regular backups of your 'patch' directory. I'd hate to have you lose months of work because of a bug in ES.

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 Re: New patch - Ultima 6 conversion
Author: The Viking 
Date:   07-20-05 08:41

One thing that would be nice would be if you either 1) made the Avatar wear a backpack from the start or 2) put a backpack within his supplies in the storeroom

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 Re: New patch - Ultima 6 conversion
Author: amano (---.dynamic.xdsl-line.inode.at)
Date:   09-21-05 13:01

Any news on this?

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 Re: New patch - Ultima 6 conversion
Author: Erbornic Dragon (---.prov.east.verizon.net)
Date:   09-22-05 09:26

THIS IS AWESOME!!! Makes me want to play ultima 6 again!

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 Re: New patch - Ultima 6 conversion
Author: DrCode (---.mentorg.com)
Date:   09-22-05 10:41

Haven't heard anything for a while.

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 Re: New patch - Ultima 6 conversion
Author: Clank (---.preston.k12.id.us)
Date:   09-26-05 09:05

But isn't nuvie doing something like that? Isn't nuvie a remake of u6?

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 Re: New patch - Ultima 6 conversion
Author: SB-X 
Date:   09-26-05 17:14

No. It's an engine to play U6 like Exult, with gameplay and visual enhancements. For now, just use DosBox. It plays U6 perfectly.

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 Re: New patch - Ultima 6 conversion
Author: WWWWolf 
Date:   09-27-05 05:24

The screenshots look absolutely great =)

The game also looks great, except that it seems to crash for me as soon as the first gargoyle dies (looks for file called share/exult/bodies_bg.txt at exult directory, and can't find it).

- Weyfour WWWWolf, a lupine technomancer from the cold north
[a.k.a.: Hoki-Aamrel the Cherry-Red Dragon -==(UDIC)==- ]

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 Re: New patch - Ultima 6 conversion
Author: WWWWolf 
Date:   09-27-05 10:11

(Eep, sorry, that appears to be some snag in Exult-CVS in general for me. Started playing BG again and it happens there too. Never mind. Hoping newer CVS checkout might help...)

- Weyfour WWWWolf, a lupine technomancer from the cold north
[a.k.a.: Hoki-Aamrel the Cherry-Red Dragon -==(UDIC)==- ]

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 Re: New patch - Ultima 6 conversion
Author: Jets Connor (---.belrs4.nsw.optusnet.com.au)
Date:   09-28-05 09:08

I'm afraid I have a problem installing this. The readme instructs that I add "./ultima6patch" to the <patch> section for Black gate.

The problems are: there doesn't appear to be a <patch> section; when I add a <patch></patch> section, exult hangs and takes all of windows with it (which I've never seen happen in WinXP before); and if the readme meant the <path> section, adding ./ultima6patch or replacing the original path with ./ultima6path or ./ultima6path or .\ultima6path or even the full path results in Black Gate being removed from the main menu of Exult.

I am attempting this on v1.2, Windows binary.

Thankyou,
Jets

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 Re: New patch - Ultima 6 conversion
Author: Dominus 
Date:   09-28-05 10:57

you have to use the snapshot. Doesn't the readme say so?

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: New patch - Ultima 6 conversion
Author: Jets Connor (---.belrs4.nsw.optusnet.com.au)
Date:   09-28-05 23:06

Ah. No, it doesn't. Thankyou.

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 Re: New patch - Ultima 6 conversion
Author: Jets Connor (---.belrs4.nsw.optusnet.com.au)
Date:   09-28-05 23:33

Still no <patch> section. Should it be path or patch?

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 Re: New patch - Ultima 6 conversion
Author: Jets Connor (---.belrs4.nsw.optusnet.com.au)
Date:   09-28-05 23:46

Nevermind, I got it. Good work, Mike!

Also, I agree with your readme note regarding adding more music. Ultima 6's music had a completely different atmosphere to that of ultima 7, which I think was really rather core to the feel of the game. (It never felt quite the same.)

What would you think of redoing the u6 tunes, or perhaps putting in new ones with the same feel to them?

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 Re: New patch - Ultima 6 conversion
Author: Vasculio294 (---.dsl.austtx.swbell.net)
Date:   10-01-05 04:33

Are you talking about, like a remix of the original midis?

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 Re: New patch - Ultima 6 conversion
Author: Jets Connor (---.belrs4.nsw.optusnet.com.au)
Date:   10-02-05 03:58

No. I think that a remix would probably be worse, because then you lose Ultimosity. I think I mean more remastering them with composition software. Possibly making them longer, too, in some cases.

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 Re: New patch - Ultima 6 conversion
Author: Vasculio (---.dsl.austtx.swbell.net)
Date:   10-02-05 21:15

Stronger instrumental, Digitaly remastered. I agree!

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 Re: New patch - Ultima 6 conversion
Author: Jets Connor (---.belrs4.nsw.optusnet.com.au)
Date:   10-02-05 21:44

Ahoihoi!

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 Re: New patch - Ultima 6 conversion
Author: Withstand the Fury Dragon (---.abhsia.telus.net)
Date:   10-02-05 22:28

Whoa!

Sorry I've been lax in keeping on top of things, but this looks pretty awesome!

mikefictiti0us, please send me an email. I'd like to put an entry for this on Aiera!

Cheers
:) WtFD

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 Re: New patch - Ultima 6 conversion
Author: Jets Connor (203.10.47.---)
Date:   10-03-05 20:54

Incidentally, does anyone know what it would take to make the U7 engine to, for example, make areas outside the building you are in dark? After playing U6 (Before U7 came out) it felt so very wrong that I could see what was going on outside when I wasn't even near a window.

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   10-07-05 08:49

Hey, sorry for not updating the patch. A friend of mine passed away in August and work has been hell, so I've had little time to work on this.
Things are getting better now, so I have more time to work on the conversion. Britain is almost finished, and I have to add a few more NPC's, so I'll probably post an updated patch in a week or two.

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   10-07-05 12:30

Jets Conner, I'm using a sampling program and a high quality soundfont to remake the 11 tracks in U6. Pretty simple process, all I have to do is import midi files and change them into soundfont layers (with tweaks to reverb, EQ, etc...).
I'm not going to remix and change the actual composition of them though. At the most, I might add some of the better songs from the other Ultima games in locations that did not have music eggs in the original Ultima 6.

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 Re: New patch - Ultima 6 conversion
Author: cyberfugue (---.ipt.aol.com)
Date:   10-10-05 17:54

I'm very sorry to hear about your friend, Mike.

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 Re: New patch - Ultima 6 conversion
Author: amano (---.dynamic.xdsl-line.inode.at)
Date:   10-19-05 20:35

great that development goes on...

Just do not drop this project.

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 Re: New patch - Ultima 6 conversion
Author: Dangus (---.cf-res.cfu.net)
Date:   12-19-05 05:24

Is there any hope this will end up as an officially-supported Exult game with stand-alone capability, rather than existing over top of Black Gate?

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 Re: New patch - Ultima 6 conversion
Author: Dominus 
Date:   12-19-05 06:52

it would need all new graphics for that.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: New patch - Ultima 6 conversion
Author: linderboy (---.dfw.dsl-w.verizon.net)
Date:   12-20-05 11:29

I can't get this to work. I have extracted the rar, overwrote the ogg files, I think I just don't have the config file setup right, Can you explain exactly where/what to edit in the config file. I don't see a <patch> entry as described in the readme.

I do get the U6 music at the BG startup screen.

Thanks.

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 Re: New patch - Ultima 6 conversion
Author: Dominus 
Date:   12-20-05 12:19

if you don't see the patch section then add it :)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: New patch - Ultima 6 conversion
Author: linderboy (---.dfw.dsl-w.verizon.net)
Date:   12-20-05 12:56

I did that, but I get a runtime error when I start a new game.

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 Re: New patch - Ultima 6 conversion
Author: Garrett 
Date:   12-20-05 18:47

It doesn't seem to work in daily builds at the moment, or at least not with the one I tried in November. Hm...

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 Re: New patch - Ultima 6 conversion
Author: linderboy (---.dfw.dsl-w.verizon.net)
Date:   12-21-05 13:16

Turns out my runtime error had nothing to do with the config, even when I changed it back to the original I still got the error. Seemed to just be from installing this patch. I had uninstall/reinstall exult to get the original to work. Still can't get U6 conversion working. :(

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 Re: New patch - Ultima 6 conversion
Author: Marzo Sette Torres Junior (---.bhz.virtua.com.br)
Date:   12-21-05 15:23

For the record, I just tested the patch and it works fine. For the record, my cfg file also does not have a 'patch' entry; this means that Exult will default to a 'patch' folder inside the game's directory (in my case, "Blackgate\patch"). Just unrar the contents to the patch dir (create it if you don't have one) and it should work fine.

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 Re: New patch - Ultima 6 conversion
Author: Dominus 
Date:   12-21-05 15:35

there is one potential problem depending on your version of BG. I guess the patch was made with the UC version (BG+FoV). If you have only the floppy version of BG the patch will most likely not work.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: New patch - Ultima 6 conversion
Author: Vasculio294 (---.dsl.austtx.sbcglobal.net)
Date:   12-24-05 16:54

Can you post more screenshots? I wanna see the progress!

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 Re: New patch - Ultima 6 conversion
Author: mikefictiti0us 
Date:   12-27-05 05:30

Ok, so I've finished Britain. I should have done more after this amount of time, but I have not really been working on this constantly as I've been very busy, so I've only been able to squeeze in an hour or two a week of Exult Studio.
Almost ready to post the work thus far, but I just need to fix some of the problems I'm having with the usecode.

Also, what Dominus said was correct -- my patch probably won't work unless you have the FoV addon. I guess, in hindsight, I should have only installed BG without FoV and started this patch with a clean new map, but it's too late for that now.

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 Re: New patch - Ultima 6 conversion
Author: Dangus (---.cf-res.cfu.net)
Date:   01-01-06 20:43

I'm sure if you want, you can probably recruit some skilled content developers off of this to help you. Doing all of Britannia by yourself is going to take a long time...... I'd help if I weren't already tied up with other projects at the moment :(

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 Re: New patch - Ultima 6 conversion
Author: Paladin (195.229.241.---)
Date:   01-15-06 03:35

This is fantastic! You're a genius! :D

You people definately are inspiration to us all. I got Exult Studio last summer but I was too lazy to do much with it. I made a new year resolution to finally get off my lazy ass and actually DO something! I intend to write a novel and make some kind of game with SCI studio. I think I'll add making some kind of mod for Ultima 7 or even a mini-game in itself!

All I need is the same sense of getting things done as you already do! :)

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 Re: New patch - Ultima 6 conversion
Author: Enderandrew (12.104.204.---)
Date:   01-17-06 01:34

Couldn't you recruit other people to do other areas of the map?

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 Re: New patch - Ultima 6 conversion
Author: Beldavid (---.woh.res.rr.com)
Date:   01-25-06 04:08

Have you set up a web site yet?

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 Re: New patch - Ultima 6 conversion
Author: Oisín 
Date:   03-04-06 03:27

Has there been any progress on this? I never really got into Ultima 6 very much because I played Ultima 7 and 8 first and couldn't get used to the poxy graphics and steppy time-movement, and the story sounds nice, so it'd be fun to try it out with the nicer Ultima 7 engine I came to know and love.

The only worry I'd have is that the isometric angle could obscure some objects behind walls and such... this happened a few times with Ultima 7, and caused a bit of stress if any of your party members wimpied during combat, leaving you wondering if they dropped anything important behind a wall.

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 Re: New patch - Ultima 6 conversion
Author: Peter M Dodge 
Date:   03-04-06 11:01

Mike, if you need webspace I can fix you up. This mod looks very promising.

---------
Peter M Dodge aka Wizardry Dragon
Lead Designer
Ultima VII: The Feudal Lands

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 Re: New patch - Ultima 6 conversion
Author: storfy (---.manc.adsl.virgin.net)
Date:   03-12-06 11:57

rite so is this finn'd or wot?

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 Re: New patch - Ultima 6 conversion
Author: Crowley 
Date:   03-14-06 19:05

How about using the graphics for the black gate for the monolith in the museum? That always felt to me like it was supposed to be a 2001 reference.

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 Re: New patch - Ultima 6 conversion
Author: Shigzeo (---.sympatico.ca)
Date:   03-21-06 22:47

Hey, I'm from Vaughan Woodbridge, but work near Pearson Airport and love Ultima!haha

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 Re: New patch - Ultima 6 conversion
Author: storfy (---.server.ntli.net)
Date:   03-25-06 11:56

O RLY?

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 Re: New patch - Ultima 6 conversion
Author: Peter M Dodge 
Date:   03-25-06 12:29

Guys, stop spamming this thread.

---------
Peter M Dodge aka Wizardry Dragon
Lead Designer
Ultima VII: The Feudal Lands

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 Re: New patch - Ultima 6 conversion
Author: storfy (---.server.ntli.net)
Date:   03-26-06 09:01

whens this out.
someone beta answer mine kves-chon.

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 Re: New patch - Ultima 6 conversion
Author: storfy (---.server.ntli.net)
Date:   03-31-06 07:26

[echo]hello[/echo]
is anybody IN there?

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 Re: New patch - Ultima 6 conversion
Author: Dominus 
Date:   03-31-06 07:48

storfy, does this silence not answer your question?
It reallyhelps when you use proper words when asking questions and not spamming afterwards.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: New patch - Ultima 6 conversion
Author: storfy (---.server.ntli.net)
Date:   04-01-06 07:42

Edit [by Dominus]:

Storfy - don't troll here.

(original message deleted)

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 Re: New patch - Ultima 6 conversion
Author: storfy (---.server.ntli.net)
Date:   04-03-06 08:29

wtf!!
i didnt say that!?!

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 Re: New patch - Ultima 6 conversion
Author: Peter M Dodge 
Date:   04-03-06 09:58

He really doesn't get the point, does he?

Storfy- you're trolling and spamming things that have nothing that has to with this mod. Cease and desist.

---------
Peter M Dodge aka Wizardry Dragon
Lead Designer
Ultima VII: The Feudal Lands

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 Re: New patch - Ultima 6 conversion
Author: storfy (---.manc.adsl.virgin.net)
Date:   04-04-06 09:06

CEASE AND DESIST!!
THIS IS THE COPS!!!

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 Re: New patch - Ultima 6 conversion
Author: Paladin (213.42.2.---)
Date:   04-04-06 10:44

Storfy, can I kindly request that you tone down the meaningless posts? I know you probably enjoy it, but it's really a waste of time. Go download something and play with it, you'll probably enjoy it more.

Also, I'd like to ask if there is anything to report on this mod? As you know, I'm really interested in it (as are many other people) and I'd really appreciate it if some updates were given. Thank you.

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 Re: New patch - Ultima 6 conversion
Author: James Michael 
Date:   04-04-06 17:11

yeah storfy the spamming is getting old.... if your not here to talk about the topic posted then don't...

---------------------Dark Avatar

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 Re: New patch - Ultima 6 conversion
Author: wjp 
Date:   06-21-06 02:06

Freezing this thread because of its length and because it's a favourite target of spammers. Please open a new thread if you want to continue discussion on this topic.

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