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 Updated OGG Music
Author: psz 
Date:   01-22-12 22:16

I was enjoying U7 in DosBox with my custom Soundfont one day, but found that Serpent Isle hated me (Without General MIDI patch, it'd lock up at the Lord Britsh Presents screen, unless I picked Sound Blaster or No Sound... With the MIDI patch, only No Sound worked)

Thus, I decided to re-encode every song from the Exult MT32 Patch with my personal Sound Font, so I could play the game "Properlly".

Winter Dragon expressed interest, so here it is:

http://psz01.dyndns.org:2494/psz/music/Exult-Music.rar

Notes:

Track 16 I couldn't redo because I have no source MIDI for it

Tracks 49-51, I have neither a source MIDI nor a source OGG.


Track 52 (Cave) I redid as well as I could, seeing as I don't own an MT32

Most songs are either Televar's U7 MIDI converted directly to OGG (with my soundfont) or, at the very least, Televar's MIDI with minor instrument changes, to make them sound better with this soundfont.

Tracks 4-8 have been replaced with ambient sounds from freesounds.org. Please don't redistribute.


Installation:

Extract all files to the %exult%/data/music folder (%exult% is where you installed Exult to)

Enjoy!

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 Re: Updated OGG Music
Author: TDI (---.versanet.de)
Date:   01-25-12 18:45

That sounds very nice. Quality wise, I think it's the best U7 music I've heard so far.

Personally, some sounds are too "soft" for my tase and I'd prefer them more pronounced so that the original track is more recognizable. One extreme example is the "Ghosts" track (32) where some of the melody seems to be completely gone.

By the way, at the end of each track Foobar2000 reports a "Decoding Failure (Unsupported format or corrupted file)" error, for some reason.

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 Re: Updated OGG Music
Author: psz 
Date:   01-25-12 19:30

Weird.

I used VLC to encode the OGGs from either WAV files or MP3s (which I'd created awhile back), but haven't had a problem using them in Exult as of yet, so I never noticed.

I still have the Original MP3s (Direct, untouched, unedited versions of Televar's MIDIs using a wave table), so I may make a "vanilla" version. (I tended to replace "Synth" instruments with "Real" instruments... IE: SynthBrass with Brass Ensemble, etc)

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: psz 
Date:   01-25-12 19:31

And looking at it, Ghost is one I *DIDN'T* edit.... It may be that one of the tracks used a range that the intrument on the wavetable didn't like....

I'll take a look at it later, if I have time.

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: psz 
Date:   01-25-12 19:50

Let me know if either of these sound better (Working on this during my lunch break ;->)

http://psz01.dyndns.org:2494/psz/alt/Ghosts.mp3

http://psz01.dyndns.org:2494/psz/alt/Ghosts.ogg


(The MP3 is my original MIDI conversion, the OGG is a modified version of what I had included in the .rar Looks like I DID tweak Ghosts a bit, but didn't archive it)

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: TDI (---.versanet.de)
Date:   01-26-12 18:50

That MP3 is also missing that part of the melody I mentioned. It's right at the beginning. There's usually more texture and another instrument there.

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 Re: Updated OGG Music
Author: psz 
Date:   01-26-12 19:24

Does the new off have the same problem?

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: psz 
Date:   01-26-12 19:42

Off == Ogg (Phone Autocorrect for the win)

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: TDI (---.versanet.de)
Date:   01-26-12 20:43

The ogg can't be downloaded from the link. 404

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 Re: Updated OGG Music
Author: psz 
Date:   01-26-12 23:24

Sorry, try now (Forgot to add ogg to the MIME types)

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: N (---.zone8.bethere.co.uk)
Date:   01-28-12 15:50

This sounds so good. Wow. Wow. Really impressive. It seems to slow things down a bit, but that's probably my computer.

I'm not sure if it's just me or if the tracks need to be normalised a bit more. Seems that some bits are much louder than other things going on. (or it might just mean I don't really understand the settings well)

Amazing though. Really great sound.

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 Re: Updated OGG Music
Author: psz 
Date:   01-28-12 19:54

I had to normalise the tracks to begin with, because the particular soundfont I use is **QUIET**.

But, it probably OVER did it a bit in relation to the sound effects. (Which I'm debating on working on)


The slow down is probably because I encoded them WAY high to preserve sound quality.... Too high, most likely.

If I get time, I'll re-encode them to something a bit more sane ;-> (Should make the DL faster, too)

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: BlohoJo (---.static.aldl.mi.charter.com)
Date:   01-29-12 13:54

Sounds great! But... WAY too loud! :\

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 Re: Updated OGG Music
Author: psz 
Date:   01-29-12 20:27

When I get a chance, I will re-encode them at about 75% volume, cut the "dead" silence at the end of most of them, and change up a couple I'm not happy with.

I'll post the URL when its done

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: N (---.zone8.bethere.co.uk)
Date:   01-30-12 03:40

You rock! Stones sounds so good like this!

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 Re: Updated OGG Music
Author: psz 
Date:   01-30-12 17:37

In regards to the volume being too loud:

Is this compared to sounds in game, or just played alone?

(Reason I ask is because the music doesn't seem to be too loud in-game, for example the Guardian Intro or during combats: His speech is still louder than the music, and I can still hear the sounds of combat over the music)

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: psz 
Date:   01-30-12 19:58

Here is a direct MIDI to OGG set.

I didn't edit the volume, or change any instruments.

Let me know if it's too quiet now, just right, etc

http://psz01.dyndns.org:2494/psz/music/Exult-Music-NoEdit.rar


(File size is MUCH smaller... My converted was setting OGGs to 256kps :-P)

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: N (---.zone8.bethere.co.uk)
Date:   03-17-12 21:26

Hi,

Sorry for not answering sooner. To be honest, I'm not entirely sure what to say.

I'm having trouble telling what he difference is entirely. Not sure what you mean by "didn't change the instruments". It does seem quieter.

Let me know what kind of feedback you'd like and I'd be happy to provide.

-N

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 Re: Updated OGG Music
Author: psz 
Date:   03-20-12 17:19

On the original version I released, I had taken a number of the MIDI files and changed instruments (from synthbrass to Brass Ensemble 1, for example), just to make the music sound more `real`, so to speak.

I had also normalized the music, which made it louder overall.


The second set was straight MIDI => Wav coversion. No instrument changes, no volume adjustment. Nada.

--
Time is a plaything, but if it breaks, you're fucked.
psz
aka
Darkling Dragon --==(UDIC)==--

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 Re: Updated OGG Music
Author: Jaesun999 
Date:   03-22-12 04:48

The original music recorded with an actual MT-32 still sounds much better (even though some of it was a bit off). Just my 2 cents.

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