Author: agentorangeguy (---.18.190.173.dynamic.ip.windstream.net)
Date: 01-21-12 17:00
Ok, let me make sure I state exactly what I need and if I'm following you correctly.
When the Avatar dies, I need a few things to happen:
-fade to black
-probably the normal 'death music'
-all nearby party resurrected
-all party healed
-teleported to LB's throne room (coords 0x3a7, 0x42f, main map, on my mod)
-unfade from black
So, one question I have is, if I go with the avatar_data.txt route, do I still need to make a seperate code, say 'avatar.uc' that calls the 'void Avatar shape(0x400)' function and make it 'if (event == DEATH)' as I tried in my original code?
Also, will I have to manually 're-create' what happens when the Avatar resurrects, as I mentioned in my above list? I've probably made this more confusing than it actually is lol
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