Author: paulo (---.dsl.telepac.pt)
Date: 06-23-11 01:46
Yeah another one like this
I always thought that the idea of selling magic spells was dumbing down something that should take effort to achieve. If simulating study is too much (and i'm not sure it is, though it might be boring after knowing the solution), then alternatives (and a very nice ones) are obvious. Quests giving spells, exploration giving spells. Unobvious item interaction giving spells (say small puzzles in the quest for glory fashion of using spells to get new spells).
In fact, after black gate, serpent isle had a quite fun system for this, in the form of the transcribe spell and spell scrolls - if you had the willpower to restrain your use of the spell mongers (awful in morrowind too).
I can't help but think it would be a really cool mod to spread scrolls around the world of black gate (with higher circles being uncommon, just 3 examples or even two), and disabling spell sellers while the ether imbalance lasts. Think of the incentive to explore that that is.
(if you want to make some puzzles, like the many puzzle rooms in SI or something like quest for glory to get to some of the higher circles, even better).