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 A small mod in progress
Author: Crowley 
Date:   10-29-09 05:49

So far all I have to show is some mockup art.



Now, let's play name the reference! Actually there are four in the picture, but one is mostly obscured.

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 Re: A small mod in progress
Author: torgus dragon (---.localdomain)
Date:   10-29-09 15:05

Avatar the terminator?

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 Re: A small mod in progress
Author: Andrea B Previtera (---.localdomain)
Date:   10-29-09 19:46

Actually the (beautiful!) gun reminds me of the ones the bad guys got at a certain point in Robocop

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 Re: A small mod in progress
Author: Paulon (---.localdomain)
Date:   10-29-09 23:39

Almost hints of a MD crossover with the ruby ugg boots. They look like MY slippers. ;-)

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 Re: A small mod in progress
Author: Crowley 
Date:   10-29-09 23:42

Some more stuff. Alagner kindly let me display it in his study.

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 Re: A small mod in progress
Author: Crowley 
Date:   11-04-09 04:39

I'm not going to reveal the story, but this mod is going to have various items from other Ultima games. I'm trying to think of stuff people would remember, but not too many which are central plot items. In these pictures we have the M60, dragonskin boots, storm cloak, skull key and blue tassel. Suggestions are welcome!

The cornucopia I intend to be a combination of Everlasting Goblet and Ring of Shal for U7. A powerful item, yes, but it is also going to be big and bulky for one thing.

By the way, can anyone provide me with a picture of what the Chaos Sword looks like in Lazarus?

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 Re: A small mod in progress
Author: Crowley 
Date:   11-09-09 14:33

Well, I got my hands dirty with the map editor lately. The area I have planned shouldn't take too long.


Does this look enough like a demonic chapel?

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 Re: A small mod in progress
Author: Scythifuge 
Date:   11-09-09 18:13

The cornucopia looks awesome!

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 Re: A small mod in progress
Author: Crowley 
Date:   11-09-09 19:01

Thanks. I've tweaked it a bit since. It occurred to me that the contents pouring out look too flat, so I added more shadow to the bottom ones.

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 Re: A small mod in progress
Author: Dominus 
Date:   11-10-09 14:11

It needs to be more filthy. It's too clean! Some vomit, dirty diapers, spiderwebs, burnmarks need to be added!

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
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We do not support Piracy/Abandonware/Warez!

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 Re: A small mod in progress
Author: Crowley 
Date:   11-10-09 15:23

Yeah, I took a look at places like Fellowship halls and Horance's abode, and my chapel looks quite bare in comparison.

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 Re: A small mod in progress
Author: Shaun 
Date:   11-11-09 17:17

Ha! Who says just because you're evil means you can't use a broom?!? I'd recommend using the church-esque drapes and carpets from the Fellowship Halls (maybe in blacks and reds) but unless you're going for an abandoned look, IMHO, I'd leave out the garbage!

As far as items from past Ultimas you could bring back:

The Codex Coin
The Book of Truth
The Bell of Courage
The Candle of Love
The Silver Tablet
Hawke's Treasure Map
The Book of Prophecy
The Hot Air Balloon (non-functioning but still ambitious)

The Royal Museum was lacking... I guess they didn't have enough room for real relics after they got their hands on those swamp boots of dubious pedigree.

Beh Lem looks really good, BTW!

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 Re: A small mod in progress
Author: Lathlas 
Date:   11-11-09 17:40

The Codex Coin, The Book of Prophecy, The Book of Truth, The Bell of Courage and The Candle of Love all already exist in other mods.

--------

No matter how badly the idiots outnumber you, they're still the idiots.

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 Re: A small mod in progress
Author: Crowley 
Date:   11-11-09 18:07

I've considered most of those, but decided against them. In part it was because they are too central to the plots, and I'm trying to steer away from that. The other thing is the lack of practical value. Of course, these are not set-in-stone criteria. The balloon is an interesting thought. Thanks for that.

I am planning to involve at least one thing from Ultima 9. Be very afraid.

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 Re: A small mod in progress
Author: alagner 
Date:   11-11-09 23:09

>I am planning to involve at least one thing from Ultima 9. Be very afraid.

Poisoned bread?
Either way, I'm afraid. Very afraid. ;)

A.M.Miera
vel. Alagner Dragon

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 Re: A small mod in progress
Author: Kensu (---.localdomain)
Date:   11-12-09 01:02

>Actually the (beautiful!) gun reminds me of the ones the bad guys got at a >certain point in Robocop

I like it!

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 Re: A small mod in progress
Author: Crowley 
Date:   11-14-09 21:06

Here's my take on the Chaos Sword. It is based on its appearance in Lazarus.

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 Re: A small mod in progress
Author: Crowley 
Date:   11-16-09 00:03

Dish of the day: new implements of torture and/or execution, including an old friend from Ultima V.

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 Re: A small mod in progress
Author: Chris Brockhouse 
Date:   11-17-09 00:23

Nice work mate. LOVE seeing some new rooms made using Exult, especially the torture chamber :)

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 Re: A small mod in progress
Author: Crowley 
Date:   11-20-09 20:56

Can anybody offer suggestions on how to implement an Ultima 6 -style anti-magic effect that affects spell-casting NPCs? I looked through Marzo's usecode documentation and nothing really jumped out to me. Maybe I just need to read it closer.

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 Re: A small mod in progress
Author: Kensu (---.localdomain)
Date:   11-24-09 00:41

Does the Kissme effect not work on anyone besides the Avatar?

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 Re: A small mod in progress
Author: Crowley 
Date:   11-24-09 00:52

Nope. There is a wizard and a lich found on Ambrosia who are both fully capable of throwing magic your way if you lead them back to the anti-magic zone. Currently I am considering attaching some kind of usecode event to the spell items when they are equipped that would prevent their use. There are problems in that NPCs should still be able to fight otherwise during the anti-magic effect, and regain use of the spells once it finishes.

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 Re: A small mod in progress
Author: Crowley 
Date:   11-27-09 01:24

While I am trying to figure out usecode, here's an updated version of the chapel.

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 Re: A small mod in progress
Author: ericw (---.localdomain)
Date:   11-27-09 07:30

This is looking awesome!!

The crucifix in the corner is creepy. The whole chapel room is creepy :-)

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 Re: A small mod in progress
Author: Dominus 
Date:   11-27-09 20:16

looks much "nicer" :)
Some more candles perhaps...

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: A small mod in progress
Author: Crowley 
Date:   05-09-10 20:19

For some reason I got the bright idea of making the mystic armor for Exult graphics. Here's my result, which I based on the cover art of Ultima VI:

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 Re: A small mod in progress
Author: Monotremata 
Date:   05-10-10 01:09

Isnt the Mystic Armor just the 'Magic Armor' in U7/U7Pt2?? Cant remember if there was actually a seperate Magic and Mystic Armor in 4/5 and I cant even remember if there IS Mystic Armor in 6...

The Magic Armor in 7 looks more like the character on the cover of U5... I like yours better hehe..

Morbius/Monotremata Dragon
-==(UDIC)==-
Since 1992!

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 Re: A small mod in progress
Author: Crowley 
Date:   05-10-10 05:13

Looks like there indeed was no magic armor in Ultima V apart from the mystics, but I do remember it existing in Ultima IV. That is mainly because I can remember the class restrictions made it so that the overall anti-magic fighters couldn't use magic chain or plate armor, but paladins could.

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 Re: A small mod in progress
Author: TDI (---.versanet.de)
Date:   05-10-10 18:24

Okay, now, seriously, that armor looks freakin awesome.
That should be put into the game to replace the paperdoll graphic for magic armor.

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 Re: A small mod in progress
Author: Monotremata 
Date:   05-10-10 20:53

Could it be added as a new armor altogether??
I want my cool avatar uniform for me, screw the companions they can wear that red magic armor stuff!!
>:D

Morbius/Monotremata Dragon
-==(UDIC)==-
Since 1992!

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 Re: A small mod in progress
Author: Crowley 
Date:   10-09-10 13:51

And as an update for my way-too-slow modding activities, here's the female version, along with the shape for the chest part.

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 Re: A small mod in progress
Author: agentorangeguy (---.147.19.98.dynamic.ip.windstream.net)
Date:   10-09-10 17:36

Niiiiiice!

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 Re: A small mod in progress
Author: Gruck (---.cpe.net.cable.roger)
Date:   10-09-10 22:12

Looks absolutely fantastic!

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 Re: A small mod in progress
Author: Korneluk (---.222-56-74.mc.videotron.ca)
Date:   10-10-10 14:09

Nice work! for the chapel and the extra candles dem*er* suggested by Dominus, something I've seen in churches are these huge 'banks' of candles, placed stepped altars. You might also consider cutting the candles out of the holders and scaling/re-painting them, adding pools of wax perhaps...
hmmm...another thing for me to try. No wonder games really need a team to get things rolling, or, dripping.

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 Re: A small mod in progress
Author: Crowley 
Date:   10-11-10 12:55

Elevating the altar section is a good idea. I'll give that a try. Hopefully the big statue isn't too tall to cause problems there.

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 Re: A small mod in progress
Author: Jaesunw 
Date:   10-11-10 19:26

Love the new armor Crowley! Nicely done.

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 Re: A small mod in progress
Author: Crowley 
Date:   11-10-10 05:12

I've finished the armor graphics except for gloves. Those damn things are troublesome, since the game uses the same graphics for both male and female gloves on the paperdoll, while the forearms are very different. That explains why the gloves already in the game all look like huge mittens. Maybe I'll just leave those out.

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 Re: A small mod in progress
Author: wjp_ (143.169.49.---)
Date:   11-10-10 09:10

If you're using Exult you can have separate graphics for male and female gloves. The description for the gender field in the paperdol_info.txt file:

#gender: 1 if has different frames for male/female, 0 otherwise. The frame numbers
# given are for the female paperdolls, and they are increased by 1 for the
# male versions.

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 Re: A small mod in progress
Author: Crowley 
Date:   11-10-10 14:08

Excellent. Thank you.

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 Re: A small mod in progress
Author: Roas (---.dhcp.snlo.ca.charter.com)
Date:   11-19-10 10:53

First of all, for the Mystic Armor... I love you!
Second... bringing something in from 9, and we should be afraid....
Could it be... *gasp* THE PLOT?! 'tis the only thing -I- fear!

But seriously, my suggestion was going to be... the Mystics.
Always wondered what happened to them after 5...

Maybe a phazor? *snicker*
The art looks awesome, keep it up!

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 Re: A small mod in progress
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   12-17-10 02:44

Would be interested in using the mystic armour graphics in TFL, if you would be so kind.

I like the looks of the screenshots, makes me envious that I don't really have that much pixel art talent. Also makes me want to post some new shots from TFL now that I got going again :-)
---------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca

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 Re: A small mod in progress
Author: Korneluk (---.222-56-74.mc.videotron.ca)
Date:   12-17-10 06:58

Post the shots!
derail ftw!

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 Re: A small mod in progress
Author: Crowley 
Date:   12-17-10 14:01

Sure, you can use this stuff in Feudal Lands. I'll put together what I have (which would be all except the gloves) and send them to... that "contact" email address on your site?

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 Re: A small mod in progress
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   12-17-10 18:01

petermdodge@users.sourceforge.net or wizardy_dragon@thefeudallands.ca both work for me. More graphics the merrier for me; while Im not inept at pixel graphics, Im hardly very great at it - so, thanks, I appreciate it :-)
--------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca

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 Re: A small mod in progress
Author: Crowley 
Date:   12-17-10 18:21

Hey, I wouldn't consider myself "very great" either.

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 Re: A small mod in progress
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   12-17-10 22:50

Better than what I'd be coming up with :P Let me know when you've sent the mail, or if you have already, so I know to look for it.
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca

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 Re: A small mod in progress
Author: Crowley 
Date:   12-18-10 05:33

I already sent it to your Feudal Lands address.

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 Re: A small mod in progress
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   12-18-10 06:11

Hmm, dont see it on the mail spooler. Try my gmail, I suppose, I'll have to troubleshoot the mail server in the meantime.: twicescorned at gmail dot gom.
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca

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 Re: A small mod in progress
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   12-18-10 06:17

Er, dot com, obviously. I blame being up at 130 am :P
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca

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 Re: A small mod in progress
Author: Crowley 
Date:   12-18-10 06:53

And on my end I got a "delivery has been delayed" return message. Will send it to gmail.

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 Re: A small mod in progress
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   12-18-10 09:27

And received. Many thanks :-)

Now just to try to help stamp out the ES bugs so I can get at TFL.
-----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca

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 Re: A small mod in progress
Author: Crowley 
Date:   12-22-10 20:47

I've been thinking about the game graphics in general a bit, and I have a question. Would there be interest for some new types of "climbing spots"? I liked the ladders in the previous Ultimas, though in the absence of climbing animations they would have to just serve as teleport triggers here. Also I think it would be nice to make "stairs" for caverns look like just sloped cave floors going up or down a hole instead of crafted stone stairs.

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 Re: A small mod in progress
Author: Wizardry Dragon (---.cpe.net.cable.roger)
Date:   12-22-10 20:55

At the very least there would be a lot of utility for different variations of the "stairs down" graphics in SI, for TFL; ie, wooden ones specifically come to mind for one spot in the castle, but also cavern-floor type ones would be nice.

Straight up/down ladders would also be nice even with them I guess just being teleports like you mentioned.

Id use either myself (if you let me, anywho!)
-----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca

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 Re: A small mod in progress
Author: Crowley 
Date:   12-22-10 21:02

But wooden stairs already exist in the game.

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 Re: A small mod in progress
Author: Korneluk (---.222-56-74.mc.videotron.ca)
Date:   12-23-10 06:59

I like that sloping floor idea for a cave.

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 Re: A small mod in progress
Author: Crowley 
Date:   12-01-11 07:24

It's been a while since I showed something new here. So, here's something.

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 Re: A small mod in progress
Author: DominusMobile1 
Date:   12-01-11 10:05

That armor looks great

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: A small mod in progress
Author: Mimu (---.bb.sky.com)
Date:   12-05-11 00:26

Wait, is that the Gem of Immortality? And the sad remains on the left side must be the previous owner.

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 Re: A small mod in progress
Author: Scythifuge 
Date:   12-05-11 01:41

I am glad that you are still working on this!

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 Re: A small mod in progress
Author: Crowley 
Date:   12-05-11 16:53

That is indeed the Gem of Immortality. I did my best to model the area after the final battle in Ultima I, and downed Mondain always looked to me like he is reduced to a pile of dust. The corridors at the edges could use something to make them less bare.

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 Re: A small mod in progress
Author: Crowley 
Date:   12-13-11 14:21

Here's something I've been working on for a while. It takes time to convert pictures of tarot cards into low-resolution 256-color versions.



I deliberately did this with plain colors and thick black lines to emulate the feel of old cards done simply.

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 Re: A small mod in progress
Author: Mimu (---.bb.sky.com)
Date:   12-14-11 01:33

Pretty nifty. You're doing an entire deck? And you've got some usecode for getting a reading from a gypsy seer?

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 Re: A small mod in progress
Author: Crowley 
Date:   12-14-11 01:41

Oh, it's not that extensive. You'll see when it's done.

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 Re: A small mod in progress
Author: Crowley 
Date:   12-18-11 19:29

Yet another thing I've been working on is to have Gorn as a possible party member. I'm thinking of making a small stand-alone mod of that, or maybe bundle him together with Beh Lem for some kind of "classic party members" mod. Anyway, I didn't want to start a whole new thread for something that small, so I'll stick some work-in-progress graphics here. Given some of his influences, I'm thinking of giving him the classical Conan attire, with leather/fur loin cloth and boots. Maybe an appropriately savage-looking necklace.

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 Re: A small mod in progress
Author: Scythifuge 
Date:   12-19-11 09:04

Very good & awesome! The possibilities are endless!

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 Re: A small mod in progress
Author: Crowley 
Date:   12-19-11 14:17

That they are. Therefore, it is important to keep one's vision contained so you actually manage to finish something.

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 Re: A small mod in progress
Author: Scythifuge 
Date:   12-19-11 14:44

Very true! That can be difficult at times.

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 Re: A small mod in progress
Author: Crowley 
Date:   12-19-11 15:50

I think I'll give Gorn a second portrait that he will start using once you get him to join, like with Spark. That one in the cave is so very dark.

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 Re: A small mod in progress
Author: agentorangeguy (---.25.23.98.dynamic.ip.windstream.net)
Date:   12-20-11 17:44

Nice!

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 Re: A small mod in progress
Author: Crowley 
Date:   06-07-12 00:30

And here's a paperdoll with a head for Gorn:

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 Re: A small mod in progress
Author: Crowley 
Date:   11-12-12 13:23

Lately my graphics work has mainly been focused on helping out with the Ultima 6 mod, but here's an application of the aforementioned dirt slope. It ended up looking more like stairs than slopes, mainly to retain the ability to use the same graphics going both ways. Besides, if you have a fair amount of foot traffic going over a dirt slope, it's bound to end up with rough stairs stomped onto it.

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 Re: A small mod in progress
Author: DominusMobile2 
Date:   11-12-12 14:52

Look good and useful ;)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: A small mod in progress
Author: Jaesun999 
Date:   11-13-12 18:12

Looks great Crowley!

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 Re: A small mod in progress
Author: Mimu (81.17.19.---)
Date:   11-13-12 18:52

Really stylish. :D

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 Re: A small mod in progress
Author: Crowley 
Date:   11-15-12 15:50

Here's a random bit of something, namely my take on Lord British's sceptre, based on the picture of him from the manual for Ultima 6.



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 Re: A small mod in progress
Author: agentorangeguy 
Date:   11-17-12 12:53

Looks nice! What powers will the sceptre have?

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 Re: A small mod in progress
Author: TDI (---.versanet.de)
Date:   11-17-12 20:56

The power to provide a royal smack on the head?

Really nice work Crowley. Maybe your work can also be incorporated into U7 via the Keyring mod.

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 Re: A small mod in progress
Author: Crowley 
Date:   11-17-12 22:31

In Ultima V, the sceptre can dispel magical fields. From what I can tell from the source code, Marzo has implemented that in his Keyring Mod, though it is by attacking force fields with the sceptre.

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 Re: A small mod in progress
Author: Crowley 
Date:   04-30-13 02:49

New graphics for Gorn are all done. Now I just need to tweak his dialogue.

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 Re: A small mod in progress
Author: Jaesun999 
Date:   04-30-13 15:37

That looks great!

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 Re: A small mod in progress
Author: DominusMobile2 
Date:   04-30-13 16:04

Old - non-paperdoll style looks best ;)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: A small mod in progress
Author: Crowley 
Date:   05-02-13 04:24

Any ideas where Gorn should go spend his time after you dismiss him from party and tell him to go home?

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 Re: A small mod in progress
Author: Olarin_ 
Date:   05-02-13 06:31

Perhaps instead of calling it a "go home" option, he just wanders off on his own adventuring? (Randomly pick one of several different wilderness areas to send him off to, so you can potentially "run into" him later, but you won't know where.) I don't know how easy that would be to code offhand.

(If you really wanted to go overboard, you could have him tell a different story of what he's been doing depending on where you find him, but of course that'd be an awful lot of trouble for something relatively few people would ever end up actually seeing.)

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 Re: A small mod in progress
Author: agentorangeguy 
Date:   05-03-13 23:04

Just now saw the pics of Gorn, very cool! The option for Gorn that Olarin mentioned for when Gorn "goes home" would be very simple to do. I guess in U6 it wouldn't make sense for him to go back to Sutek's dungeon, so perhaps he'd spend some time in a rough and tumble place like Jhelom or Bucaneer's Den for some drinkin' and fightin'.

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 Re: A small mod in progress
Author: Crowley 
Date:   05-06-13 03:18

Jhelom came to my mind as well, though that is already Dupre's "home", and I would prefer to spread out the party members. Buccaneer's Den is a good idea. It also suits the deliberate similarities with Conan nicely, given how he was a pirate a few times in his life.

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 Re: A small mod in progress
Author: Crowley 
Date:   05-06-13 12:47

I just realized that in three successive games you find Gorn in pretty much the same place. When you think about it, it seems like a running gag that he always ends up in the same dungeon.

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 Re: A small mod in progress
Author: agentorangeguy 
Date:   05-10-13 21:58

haha cool never noticed that

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