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 iPhone/iPod port
Author: Estraven (---.localdomain)
Date:   09-22-09 14:23

This would be so awesome.. U7/SI on your iPhone/iPod touch. Obviously the biggest roadblock is the fact that you have to go through the app store, and EA would never allow such a thing. I assume they still own the rights to all things ultima..

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 Re: iPhone/iPod port
Author: Dominus (on the phone) (---.localdomain)
Date:   09-22-09 20:12

Yes, not really possible. We talked about this before, use the search.

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 Re: iPhone/iPod port
Author: Estraven (---.localdomain)
Date:   09-23-09 13:09

I see.

This may be a dumb question but...

What's the deal with U7/SI anyway? Why can't the game data be bundled with Exult?

I was looking around the web and found legit copies of both games and downloaded them (from [abandonware site]). I mean if EA is cool with that, why not be cool with a free app?

I don't know much about [abandonware site]... Maybe they've got some sort of aggreement from EA.

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 Re: iPhone/iPod port
Author: dag (---.localdomain)
Date:   09-23-09 13:50

> I don't know much about [abandonware site]... Maybe they've got some sort of aggreement from EA.

They don't.

This issue is not really clear, so the Exult team does well not to support any not legally bought copies. Don't ask questions concerning this here, since we don't want any legal problems with EA.

Buy a copy at ebay, it's not that expensive, and there can be found offers from time to time.

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 Re: iPhone/iPod port
Author: dag (---.localdomain)
Date:   09-23-09 13:54

BTW: Please read chapter 2.8 in the FAQs.

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 Re: iPhone/iPod port
Author: Marzo Sette Torres Junior 
Date:   09-23-09 14:35

The issue is actually crystal clear: it is unlawful to distribute copies of copyrighted software (including games), with or without compensation, without the express consent of the copyright holder, in any of the countries that are signatories to the Berne Convention. A quick guide is this map: if your country is in blue, your country is a signatory of that convention.

The only Ultima game ever released into the public domain by EA was Ultima 4. Thus, any copies of any Ultimas other than U4 are not legitimate, and any claims otherwise are wrong.

(edit: I removed the links above, BTW)

------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
How To Ask Questions The Smart Way

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 Re: iPhone/iPod port
Author: Estraven (---.localdomain)
Date:   09-23-09 14:36

I've got a few legit copies of U7/SI. I've been a huge Ultima fan for a long time. I remember waiting impatiently for my copy to come in the mail when U7 first came out. I have it on 5 1/4" floppy disks!! Also have the complete U7.

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 Re: iPhone/iPod port
Author: Estraven (---.localdomain)
Date:   09-23-09 14:43

Sorry about posting that link. Someone should inform EA that this site is distributing their stuff illegally.

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 Re: iPhone/iPod port
Author: Dominus 
Date:   09-23-09 15:01

Quote:

Sorry about posting that link. Someone should inform EA that this site is distributing their stuff illegally.

That's the other side of the problem, except for Ultima Online, the Ultima games HAVE been abandoned, it doesn't seem like EA gives ... about them BUT since abandonware is not a legal term there is nothing to be done about it.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Dom

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 Re: iPhone/iPod port
Author: dag (---.localdomain)
Date:   09-23-09 15:20

Sorry, Marzo and Dominus, I just wanted to put it into a polite frame. And doing it this way, I haven't put this one straight enough.

So:

@Estraven:
Just personally owning the original disks does NOT automatically legitimate downloading the data files from any other sources!

I, too, have 3.5 inch floppy-versions of both games including the addons. But my FDD can't read them anymore.

So I am happy to own a compilation cd which came bundled with a legally obtained ultima ix licence/cd. Ask ebay about that, this would be a quite easy way to get a legal copy.

To put in other words, no illegal way whatsoever to obtain u7 will be supported here!

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 Re: iPhone/iPod port
Author: hola (---.localdomain)
Date:   10-28-09 02:16

Actually EA was shopping for a RPG developer a few years ago to make a new Ultima, but the deal fell though according to Desslock. This was obviously before they bought Bioware.

http://www.quartertothree.com/game-talk/showthread.php?t=35935

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 Re: iPhone/iPod port
Author: MV75 (---.localdomain)
Date:   10-29-09 08:05

Meh, stuff the iphone, I'd instantly buy a copy on the NDS. :)

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 Re: iPhone/iPod port
Author: Delaria Dragon (---.localdomain)
Date:   11-28-09 22:53

Hey everyone and sorry for OOC,
just to add my couple statements here regarding what Peter said in the closed thread:
"The team can't get involved for legal reasons, I think they rather like not being in jail or having their shirt sued off their back, so yeah.

That's really the end all and be all of it.

Yes, someone could make a version for cracked iPhones, but because of those same legal issues, Exult as a project team could not support it.

The reason for this is simple - even if you did not distribute Ultima VII with it, or Serpent Isle, the file formats that Exult uses to store data are the intellectual property of EA. So until EA either releases rights to those formats, or makes them "open" under something like the GPL, it's not going to happen.

And I don't expect EA will ever do anything regarding the Ultima VII file formats that Exult uses. They're old, outdated, and there's not much for EA to gain by releasing them, from their point of view. (Trying to convince a suit that "community goodwill" is something they can bank on may as well be trying to squeeze blood from a stone.

Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca"

++++++SNIPP++++++

Sooo... Now, please explain to me, if the file formats are being used now by exult on all other platforms, why can't it be used on the iPhone? Is it like, uhm, special territory, where EA would look at specifically? It's another platform, period.
You don't have to go through the app-store, you don't even need a Mac to develop in Objective-C and get the stuff there (besides, there are C(++) wrappers). Even apache's running with php and mysql on the little handheld box transforming it into a webserver - ok nothing to do with exult per se, but please, please, please, pretty, pretty please, consider adding a cocoa-touch layer for the interface. SDL is available for it.. Kind-of (up until 2.2, 3.x doesn't seem to work according to: http://code.google.com/p/iphone-sdl-1-3/). Porting it should be a matter of adding the interface layer...
There's no more legal issues with putting it on the iPhone than with having exult available in the first place.
Also, since EA does have some games for the iTouches, and with the advent of downloadable extra-content, it wouldn't be too far-fetched for them to consider offering an official paid downloadable package of U7 on the app-store. Just add that control-layer, PLEASE! It could breathe new life into the project.

Okay, enough ramblings of an old fan, and THANK YOU for letting me play my favorite Ultima on my Mac! Great job, everyone involved. You guys rock!
Ultima forever!

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 Re: iPhone/iPod port
Author: Dominus 
Date:   11-29-09 12:49

Quote:

Also, since EA does have some games for the iTouches, and with the advent of downloadable extra-content, it wouldn't be too far-fetched for them to consider offering an official paid downloadable package of U7 on the app-store. Just add that control-layer, PLEASE! It could breathe new life into the project.

Since EA doesn't even aknowledge our existence AND you'd need Exult in the APP store so it could make use of the official paid downloadable extra-content I don't see that coming...

And yes, someone could port Exult to iPhone and it could be installed via Cydia and people could copy their legit game files to the device on a jailbroken isomewhat...
But for that someone would need to code for it...
Any volunteers?

Generally speaking, so far Exult developers didn't touch any of the ports for platforms that would need an inofficial SDK. And I don't see that changing...

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Dom

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 Re: iPhone/iPod port
Author: Delaria Dragon 
Date:   11-29-09 14:34

Here are some links, in case the devs don't have macs:
http://modmyi.com/forums/iphone-ipod-touch-sdk-development-discussion/194881-official-iphone-sdk-windows.html

But... err.. basically all you guys need is the CLI ;)
http://www.saurik.com/id/4

I'm no good at application development (yet), but whoever did the mac-port...

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 Re: iPhone/iPod port
Author: _ (---.localdomain)
Date:   11-30-09 00:24


iPhone is really not a good platform for Ultima VII anyway. You'd have to either totally re-implement the interface to use the touch-screen capabilities, or use keyboard-like controls akin to what the iPhone Rogue port does (and although Ultima VII supports keyboard controls it has never been a particularly fun game to play without a mouse). And then you're stuck with a tiny screen where you'd barely be able to see what you're doing, and most of the items in-game would be so small as to be impossible to manipulate reliably with a touch-screen interface anyway. (Which could potentially be addressed by allowing for zooming... which would be even more work.) The port to Mac OS X is no comparison to what would be involved in an iPhone port. And at best, even if all the interface issues could be addressed and there was someone willing to do all the work, the end result would still be a very clumsy and undesirable way to play Ultima VII.

You might think you want Exult for iPhone, but you don't. Really, you don't.

That being said, nobody is stopping anybody from trying anything - Exult is open source, anyone can play around with it. But the notion of an iPhone port has been brought up numerous times and no one with the capability to attempt such a thing has ever shown any interest in doing so, so repeatedly asking for somebody else to do it is not a fruitful expenditure of time.

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 Re: iPhone/iPod port
Author: Dominus 
Date:   11-30-09 12:28

Quote:


Here are some links, in case the devs don't have macs:
http://modmyi.com/forums/iphone-ipod-touch-sdk-development-discussion/194881-official-iphone-sdk-windows.html

To do this in a legit way you'd still need the official SDK, a VMWare, a legit copy of OS X...

Quote:

I'm no good at application development (yet), but whoever did the mac-port...

When you are good at application development and you want to actually taggle this, please open a new thread.

I'll close this thread, too, because there is only people wanting it and NO ONE showing interest in developing it.
Also "_" (nice name, I'd wish you'd use a better one) does have some good points.

IF anyone is actually planning to port Exult to iPhone, please open a new thread.

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Dom

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