Author: John Paul Kenya (---.localdomain)
Date: 07-20-09 02:17
I've just completed a short design document regarding the opening for a custom game. I intend to construct this custom game's opening sequence, which would consist of a couple of short, in-game conversations in a bar, followed by a short video of the game world's map (a la the opening of U7, when the camera pans around the Avatar's desk, but focused purely on my story's world map) and then to the title screen. Just from perusing the screenshots of ES in action, and a couple of shots of the Usecode, I think I should be able to achieve everything I want in a relatively short period of time.
My big concern comes from the short video part. I have no idea how this was achieved in U7's opening, how it could be achieved in ES, or even if such functionality exists. This portion of the introduction would help to establish the game world in terms of scope, style, and feel, so it is important to put in there.
Can anyone shed any light on the subject? Thanks.
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