Date: 11-04-05 07:41
While both of those posts are 'true' in some sense, they're misleading at best. Yes, sony does issue firmware upgrades that prevent unsigned code from being run on the system. However, there are plenty of apps out there that allow you to either: (a) switch between firmware revisions at the click of a button (so you can run either homebrew or new psp games) or (b) run new psp games on old firmware, although I don't know how they do it.
That's certainly no reason to not buy a psp. There are many other better reasons not to buy one:
- it uses proprietary sony memory sticks
- the game library is pretty limited
- homebrew hasn't made a ps1 emulator for it yet
- memory sticks are limited to 2gb so far, and they're not cheap.
- it uses proprietary 'UMD' format media. I don't think anyone has come up with a way of burning it yet.
Given all that, it's the best handheld console out there IMO. It has a 3D GPU, the homebrew community is *excellent*, the dual processors are capable of running @ 333 mhz, it has native USB support, the battery life is incredible, the screen quality is far better than any other handheld media player out there, etc etc.
Now, back to the task at hand - Exult for PSP. Now that we've established that there is at least a little interest in it - where should I start? Can anyone that's ported Exult to a different architecture make some suggestions? What libraries are required? Is there a readme or techdoc I should be reading first? I'm not the world's greatest coder, but I have done a few simple ports. I'm probably not the best person for the job, but I'd like to give it a shot and try making a little headway with it. It might make a good sf.net site of its own, so that others can assist with the port if interested.