Date: 11-29-04 01:08
Let's see... the main unimplemented things are:
combat AI: monsters will currently just attack you if you're standing right next to them. Shouldn't take too long anymore to remedy this.
sound effects: only the decompression code is done, currently.
scaling: no code yet, although we've talked about it a fair bit recently. (And of course the scalers themselves are already available.)
Then there are some minor issues, such as:
compressed savegames: saves are just a bit on the large side currently (500-600Kb); compressed they'll be more like 200-300Kb.
inverted screen: there are some levers around that flip the entire screen. This will probably be implemented around the same time as scalers.
start/endgame sequences: somewhat working, but not quite correctly.
avatar control: not working perfectly yet. Mainly hanging/climbing still need work.
and probably quite a few that I can't quite remember at the moment :-)