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 Exult 3D Screenshots I
Author: Sam Matthews 
Date:   10-03-04 04:18

Exult...

in THREE three thr... ... DIMENSIONS dimensions dim... ...

Exult3D


Sorry for the echo effect.

Anyway, Exult has been made 3D with all the original data only! Here are some nifty screenshots:









There's still a good amount of work to be done to make it comfortable to play in 3D mode, but it works quite well, is smooth, and all animations and translucenies and that sort of thing work correctly. I hope to release the source changes soon.

:-)


[Edited by Colourless-Fixing up the posts]

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 Exult 3D: SI
Author: Sam Matthews 
Date:   10-03-04 04:59

More silly Serpent Isle pics





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 Re: Exult 3D
Author: SB-X 
Date:   10-03-04 06:01

Anyone on IRC knows I'm following this project with great interest. Here are some more screenshots from the preview binaries, for those of you who havn't run it yet.

Above Empath Abbey
Above Iolo's hut
Above that stone bridge/fortress thingy near Britain
The Guardian's bigass chair
The Black Gate (close angle)
Codex Shrine guardians
Empath Abbey
Forge of Virtue add-on area
New Magincia Greenhouse
Killwrathy
Pirate fort
Misc. Pirate Hideout #7
Game hall
Poor Weston
Ships (before proper depthmasking was added)
A pirate shipwreck?
The Baths (before business hours)

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 Re: Exult 3D
Author: Sevaton (---.simtel.ru)
Date:   10-03-04 08:37

Wow!!!

One question:Where i can get exult 3d?



Best regards.
Sevaton

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 Re: Exult 3D
Author: Sam Matthews 
Date:   10-03-04 08:48

The code changes aren't even worth distributing yet, but here's a linux binary:

exult-alpha-r5.x86

Here's a support file you'll need to put into <your exult directory>/static/

static/palettes.flx

As soon as I make some major fixes, I'll see what the Exult team wants to do with the source.

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 Re: Exult 3D
Author: Achile (---.45-70-69.mc.videotron.ca)
Date:   10-03-04 09:56

Is that me or the Avatar and Iolo are well flat

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 Re: Exult 3D
Author: Antagonist (---.dip0.t-ipconnect.de)
Date:   10-03-04 11:40

This looks terrific !

Do you have some kind of project homepage ?

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 Re: Exult 3D
Author: Dominus 
Date:   10-03-04 12:11

Servus, thanks for going "public". Can't wait for it to be stable enough to have it implemented in "flat" CVS :-)

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 Re: Exult 3D
Author: Patrick McGinley 
Date:   10-03-04 13:01

Well, not that it counts for anything, but I'm blown away! That is very creative and must have taken some work. Congrats - can't wait to try it!

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 Re: Exult 3D
Author: Tristan de Inés (---.dip.t-dialin.net)
Date:   10-03-04 14:09

Holy cow.... that's AMAZING! ;)

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 Re: Exult 3D
Author: XxVenomxX 
Date:   10-03-04 15:40

I just peed my pants a little


awesome stuff :)

http://venom.gamersgraveyard.com
Fantasy art/Illustration by Brendan Setaro

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 Re: Exult 3D
Author: Gruck (---.eastlink.ca)
Date:   10-03-04 16:07

Colour me stoked. As soon as I can my grubby hands on a working windows version of that I'll be as happy as a clam.

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 Re: Exult 3D
Author: MidgardDragon (66.6.184.---)
Date:   10-04-04 00:40

Very cool. One question, what exactly is the deal with the "outside" areas. i.e The Parts that are all black or all white, etc. Since the U7 world always seemed consistent, with nothing that had to load or anything, to me, I assumed the whole world existed the whole time you were playing. Is the outside area just a space-saver to add skies or something (that would be way cool) or does only that area exist while you're in it and the other areas have to load as you walk so there's really nothing to see in those "outside" parts?

I have no clue about how U7 works other than being able to play it on Exult, sorry for my ignorance. :)

*waves*

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 Re: Exult 3D
Author: Sam Matthews 
Date:   10-04-04 02:04

Hopefully everything that looks 'funny' about the pictures will be fixed in a release build. That includes (to some extent) skewed objects, missing areas of the terrain, and a lack of lighting/proper colours on the translucent objects... Hopefully things will get better soon. :)

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 Re: Exult 3D
Author: Grandor Dragon (---.28.1411H-CUD12K-01.ish.de)
Date:   10-04-04 02:10

This looks amazing. I haven't played Ultima VII for ages. Never tried Exult because it didn't seem to give the game anything new, and I already finished it a lot of times. Now I got a reason to replay my favorite RPG. Keep up the good work!

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 Re: Exult 3D
Author: DrCode (---.mentorg.com)
Date:   10-04-04 09:26

Really cool! I'm still curious as to how you turned U7's 2D shapes into 3D. As a guess, are you texture-mapping them onto the cubes specified in the 'tfa.dat' file?

Maybe someone should submit a story about this to Slashdot:-)

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 Re: Exult 3D
Author: RazorBlade (---.dip.t-dialin.net)
Date:   10-04-04 09:40

OMG! :D

Looks amazing! Like that screenshot that woman once posted(forgot her name.)

Is the camera angel fixed? (or will there be an option to fix it?) Can you change the viewing range (not camera range but the range of displayed landscape) so it covers the whole screen or is that planned?

Will you redo the PC/NPCs to be 3D?

Yeah I know, you are doing it on your own and you will do what you will do, but I am curious of your plans :)

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 Re: Exult 3D
Author: Sam Matthews 
Date:   10-04-04 12:50

DrCode: Thanks! and yes, I first get 3D bounding boxes from the data in tfa.dat, then I do some tricky texture mapping to get things to line up mostly-right. The original Ultima 7 artists did a pretty good job of setting correct bounding boxes for objects and then colouring inside the lines, so to speak.

RazorBlade: Thanks! That's a lot of questions:) The camera angle is currently fixed, but will be freely modifiable by tonight. It will definitely be manually rotateable and give you the ability to zoom up/zoom out, but I might make it move on its own, like it does in most third person games (think Ultima 9). As for it not rendering enough landscape to fill up the entire screen, that's a temporary thing and it'll get fixed soon. I don't know about remodelling all the NPCs, though; that's a lot of work! I will most likely make a little plug-in system for changing models though, and I'd start with very simple things that don't look very good, like columns, ships, and mountains, and then some of the more jarring-to-view animals.

For the technically curious, I'm probably going to use a simple format that supports everything I want, like the Quake MD2 model format (which is frames-based, just like U7 shapes). If someone wanted to help me model/find a lot of suitable (GPL/free) character models, that'd be great! (Currently 1st-person mode looks a little gross with all the shapes that were never meant to be viewed in 3D, e.g. everything living looks bad; everything non-living looks pretty good, except for Erstam's telescope, which got bent in two :)

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 Re: Exult 3D
Author: Achile (---.45-70-69.mc.videotron.ca)
Date:   10-04-04 14:16

COOOL

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 Re: Exult 3D
Author: WWWWolf (---.suomi.net)
Date:   10-04-04 16:34

This is probably one of the most exciting game news I've heard in the whole year... or something. =)

I should sit here and mutter something along the lines of "well, it's just superficial stuff and won't add to the functionality", but... well, damn, I'm completely blown away.

I have to say that
1) this is just about the most clever graphics-related thing I've ever seen (3D out of 2D, wow!), and
2) I hope this will be stable enough one day so that people who whine about U7's isometric angle will shut up =)

...Because that's what most people complain about U7. I've tried to get some people interested of the game, but they keep saying the angle is annoying (before they actually play the game and find out it really doesn't matter that much).

While I don't think U7's view angle was that annoying, I thought U8 and UO looked a bit more interesting in this respect, so I don't see why I would not try this one day. It's certainly very very very very clever.

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 Re: Exult 3D
Author: Quester (---.comlink.khakassia.ru)
Date:   10-04-04 21:52

It's great work, I just dream about Ultima 7 in 3D.
You planing leave landscape plain, or we will see a hills and lowlands?

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 Re: Exult 3D
Author: RazorBlade (---.dip.t-dialin.net)
Date:   10-05-04 02:11

> I will most likely make a little plug-in system for changing models though,
>and I'd start with very simple things that don't look very good, like columns,
>ships, and mountains, and then some of the more jarring-to-view animals.

Hmm, I'd always thought about trying to model some 3D Objects, but never got into it cause doing some random purposeless stuff wasn't that motivating to me ;)

What tools would I need to to create something, like a chair or whatever, which would work with your engine? And how do you intend to extract the textures, are you using exult-studio for that?

Although I just got invited to Jump to Lightspeed beta, I somehow find this more exciting lol

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 Re: Exult 3D
Author: Artaxerxes 
Date:   10-05-04 05:40

one very great application would be for new games made with ExultStudio.

Right away, you will be able to drawn people more recent comers in the gaming world since all they've even seen were 3D games.

I applaud the work done and the results you've obtained.

Artaxerxes

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 Re: Exult 3D
Author: SB-X 
Date:   10-05-04 06:00

Is Andrea B. Previtera reading this?

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 Re: Exult 3D
Author: SB-X 
Date:   10-05-04 06:25

Artaxerxes, I was thinking the same thing! Remove the artificial lift limit, and you'll be able to build a giant tower to look down upon the land from.

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 Re: Exult 3D
Author: Artaxerxes 
Date:   10-05-04 08:56

it seems the engine requires libvga.so.1.
Do you know where I can get that and what other requirements are there?

Artaxerxes

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 Re: Exult 3D
Author: SB-X 
Date:   10-05-04 09:28

That is part of SVGALib.

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 Re: Exult 3D
Author: Artaxerxes 
Date:   10-05-04 09:30

got it to work when I installed libsvgalib.

I was wondering if the screenshots you posted are taken from the binary you linked to, as the result on my machine are quite different. On SI, you still see the blue boxes where the chunks meet and the base of building does some waving as you walk by. Also, as a side (cool) effect, the Moonshade Palace (with the fountain in the middle) is absolutely gorgeous and the water spitting scultures actually rock back and forth! Very nifty!

Artaxerxes

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 Re: Exult 3D
Author: Sam Matthews 
Date:   10-05-04 13:03

When I get around to it (and keep in mind that I have full-time school and work), I will be playing around with Quake 2 model files (MD2) that I'll make in 3D Studio Max and Photoshop.

As for extracting the textures and their bounding boxes, I have my own tool, which just outputs an image file for each shape-frame. You could use that if you really want, or I think Exult comes with tools for exporting all the shapes and their frames. Animated objects might be a little laborious because I'd want to make the MD2 frames match the number of 2D shape frames, etc.

Luckily, the models that need to be made most are simple (columns, fountains, etc) I wouldn't jump the gun and start on anything just yet, but when things get rolling I'll be keeping things extremely low-poly to keep in Ultima 7 mode.

Ooh, and I don't even know what Lightspeed beta is, just don't expect this thing to be finished overnight. I'm working on it with all my freetime; I just don't have much of that! :)

Artaxerxes: I'm not sure about the rocking back and forth bit. I think you've discovered a bug in alpha-grade software! *gasp*grin*

(As for the hills/lowlands question... if something like that were to happen, it's at the bottom of the priority list... all the trivial things still need to work first:)

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 Re: Exult 3D
Author: MV (---.lns1.bne3.internode.on.net)
Date:   10-05-04 14:04

Quote:

The camera angle is currently fixed, but will be freely modifiable by tonight. It will definitely be manually rotateable and give you the ability to zoom up/zoom out, but I might make it move on its own, like it does in most third person games (think Ultima 9).


Yea I was wondering that after looking at the shots as they arn't from the "right" angle, so I thought you might have had a user rotatable camera in it. But I guess it will be soon. :)

I'd also like to see it in action on how it scrolls the scenery. I hope it doesn't do too much of a "fish eye" effect.

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 Re: Exult 3D
Author: trevor_clim3 (---.mnet-online.de)
Date:   10-06-04 13:34

thats absolutely cool! :D
great work!

at the first moment i thought: oh my god, he modelled whole britannia from scratch!

hmm, but the NPCs will be a problem... and the monsters?

but anyway, its really cool! :D

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 Re: Exult 3D
Author: Eric.w (---.hs.telusplanet.net)
Date:   10-06-04 21:20

WOW!!
This is amazing! I was dreaming about the possibility of this myself.. and here someone comes along, and does it!

I love the new "look".. it looks like this is the way U7 was designed to be ;)


If there is a need for something like replacement textures.. or higher res textures to replace the stretched ones.. I'd love to help out! (like what those guys are doing for Quake retextured...it's legal as long as you make the new textures from scratch)

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 Re: Exult 3D
Author: Quester (---.comlink.khakassia.ru)
Date:   10-06-04 21:44

2Sam Matthews: One wish - please use "unsigned char" type for text, it will help to use localizations, like Russian.

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 Re: Exult 3D
Author: Covenant (---.58.13.42.proxycache.rima-tde.net)
Date:   10-06-04 22:48

Impressive.... Very Impressive

















Now seriously.... WOWWWWW!!!!

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 Re: Exult 3D
Author: Andrea B Previtera (---.albacom.net)
Date:   10-07-04 03:04

Once the "Exult 3d engine" will be finished and polished, brand new possibilities of modding will open up, I am quite sure that new worlds will quickly see the lights.

Reminds me of the project I dropped last year because of the lack of 3d artists... I had to recreated objects by myself, and I didn't even thought that it was possible to remap those flat shapes even to "fake" 3d objects.

Sam's remapping algorithm, based on the bounding boxes of exult 2d shapes, is one of the smartest things ever conceived... and I will borrow it to extract'n'remap all the wall shapes to textures, something which I did one by one manually before :D





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 Re: Exult 3D
Author: Colourless Dragon 
Date:   10-07-04 08:01

Quote:

Sam's remapping algorithm, based on the bounding boxes of exult 2d shapes, is one of the smartest things ever conceived

Yes well, what can I say... I'm a genius for suggesting he do things that way... Hehe... :-P

It's great work what Sam has done no doubt about it.

-Colourless Dragon

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 Re: Exult 3D
Author: PanSola (---.dsl.scrm01.pacbell.net)
Date:   10-07-04 09:31

o_O"""

wow, this is so crazy cool...

When I first saw the subject I thought "not another scam or newbie request...", but then I got bored and so decided to check out what it is this time. and even when I saw the first pic I still had doubts (could've just been really smart photoshopping)...

I must say, like all others before me have already, that this is extremely impressive. Definitely interested in seeing this on /.

Keep up the good work!!! Can't wait until a stable windows binary is available (-:

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 Re: Exult 3D
Author: Colourless Dragon 
Date:   10-07-04 10:51

I think this once and for all proves that Ultima 7 actually IS a 3d game :-)

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 Re: Exult 3D
Author: DrCode (---.mentorg.com)
Date:   10-07-04 11:16

I'd guess those ex-Origin programmers who worked on U9 are going to feel pretty foolish now. They already HAD a 3D engine, and just didn't know it:-)

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 Re: Exult 3D
Author: Karl (---.nsisw.com)
Date:   10-07-04 11:45

Wow ... I don't even like 3D games, but I have to admit that this is one awesomely mind-blowing hack! I'll have to give it a rip sometime just to see how it looks, and put a new perspective on an old favorite!

I must repeat: wow! That's gotta qualify for a best hack of the year award!

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 Re: Exult 3D
Author: Bomb Bloke 
Date:   10-07-04 21:02

*BB's jaw drops to the floor and does not rise*

---------------------------------------------------------------------
You're just jealous 'cause the voices only talk to me. :P

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 Re: Exult 3D
Author: MkM (193.166.159.---)
Date:   10-08-04 11:11

Yes, impressive..

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 Re: Exult 3D
Author: DrCode (---.mentorg.com)
Date:   10-08-04 11:20

Grrr... I tried submitting this to Slashdot, but it looks like another rejection. Maybe someone else should try.

Anyone know the 70's song "On the Cover of the Rolling Stone"?:-)

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 Re: Exult 3D
Author: Juan Miguel Venturello (200.21.185.---)
Date:   10-08-04 13:24

Wow Mr. Matthews, what an excellent job you have done! My respects from your coding skills, I call myself a programmer and I have problems understanding Exult's code (not my area of expertise, granted), and look what you have done singlehandledy! I can very well appreciate the difficulties in doing this, and it is amazing how well you have made it look so far. I wonder how well you can do with the excisting textures and models - interesting to see how rather well they are doing.

Thanks, after 2 years without playing any ultima of late I got interested again on replaying and find out this wonderful project which will be very exciting to follow. Impressive!

Again THANKS!

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 Re: Exult 3D
Author: Anthony Richardson 
Date:   10-08-04 21:22

That is an incredible job you have done there.
I'm sure that this could be the start of something great.
You should continue on with this project slowly modelling things in 3D, eventually leading to a fully 3D exult.
But that is just my opinion.

_________________________
"This is the Pantheon....
The heroes you owe, stand immortalised in Stone.
Pagan Lords, helmed in thorns.
That you set above cold and irreverent thrones."

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 Re: Exult 3D
Author: Dr.TOBOT (---.phlapafg.dynamic.covad.net)
Date:   10-09-04 14:48

Helo I am dr. TOBOT and i EXALT U page!!!! when i have pushed my charas from 2 dims into 3 Dims it has been a very action (?)
but I have 1 question and that is what does lord british say about this dimension


love tobot
untitledgif.org

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 Re: Exult 3D
Author: PanSola (---.dsl.scrm01.pacbell.net)
Date:   10-09-04 18:37

hmm, that's a good point raised.

We must send a squire to inform Lord British of this new dimensional phenaminom (i can't spell...)!

Though probably after a stable build of Exult has incorporated it?

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 Re: Exult 3D
Author: Andrea B Previtera (---.dialup.tiscali.it)
Date:   10-10-04 06:38

TOBOT! You here?

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 Re: Exult 3D
Author: Gollum (---.dip.t-dialin.net)
Date:   10-13-04 07:46

Wow, I never would have imagined anything like this was possible! Sure, a remake in 3D would not be news - but 3D from the original game is just insanely cool. I'm extremely surprised how well it looks considering the age and (lack of) resolution of the game's art too!

The sprites will certainly cause numerous problems though, as will the more exotic buildings and locations as they were not meant to be seen from differing angles and mapping them onto bounding boxes will do little good. But if you could provide a plugin interface to replace specific sprites with 3D models I'm sure there'll be plenty of people willing to help out. Since I coincidentally only started replaying U7 in Exult the other day (just arrived in Britain) I know I would (I'm a 3D Modeler/Animator BTW)...

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 Re: Exult 3D Screenshots I
Author: Patrick Manderson (---.client.insightBB.com)
Date:   10-14-04 04:10

Richard Garriot would be proud!

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 Re: Exult 3D Screenshots I
Author: cyberfugue (12.4.254.---)
Date:   10-14-04 07:15

Someone definitely should tell Richard Garriot about this. It is truly amazing and I've no doubt he would be thrilled about it, judging from his past reactions to people's preservation & extension of his work.

Maybe he can be persuaded to post something here. I (and I'm sure many others) hold him in high esteem and would love to see any of his comments.

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 Re: Exult 3D Screenshots I
Author: ShadowTiger 
Date:   10-14-04 15:40

*lol* I would undoubtedly take a screenshot of his post and hang it on my wall forever. :-D ^o^ ^O^ ^o^ ... :-Ŝ


Really, any idea when the Windows port it? Or system requirements? I'll bet an AMD 1700 512 MB Ram could handle it.

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 OMGWTFBBQLOL!
Author: Questing Dragon (---.tpgi.com.au)
Date:   10-15-04 08:05

Oh my. Oh my oh my oh my. The best game in the world gets a facelift! This could be the start of a new Ultima VII! :O A work of high art! A fresh breath of life into the Reconstruction!

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 Re: Exult 3D Screenshots I
Author: Samurai Dragon (---.plus.com)
Date:   10-17-04 07:23

Excellent work, folks. I look forward to seeing the completed results!

One thing, though -- I'm not wholly convinced the cloud shadows work as is. They appear to be brown-tinged rather than black, which makes them look odd. In the fourth screen-shot from the first post, I initially thought the trees which Iolo and the Avatar are standing near were on fire... <:)

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 Re: Exult 3D Screenshots I
Author: Jon Tseng 
Date:   10-17-04 09:18

Blimey

That is truly amazing! Congratulations!

So when's the Zaurus port out ;-)

J

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 Re: Exult 3D Screenshots I
Author: VSTM (---.dsl.fyvlar.swbell.net)
Date:   10-17-04 13:45

Neat, I wouldn't have expect the buildings to look so nice. I can see that there is still a lot of work to be done before it looks like it should.

I'm not much of a 3d modeller, but I'm learning. I'm currently teaching myself how to use Blender3d.

If any 3d modellers see this, what would you suggest for 3d modelling?
There is blender3d, which is a complete 3d suite. There is milkshape which seems very good for 3d models. I have also heard that some people like to model with wings3d.
I'm thinking more about free 3d modellers that anyone can download and use. I'm sure not everyone who wants to make models for ultima7 in 3d is going to want to pay for 3dsmax, maya, or softimage.

For textures, I guess that gimp is the next best thing to photoshop?

The only other 3d isometric project I can think of right now is metroid cubed(http://pages.infinit.net/voxel/home.htm) and it uses voxels. That's not an extension to an existing engine, though.

Will Exult3d be able to use directx or opengl for special effects and acceleration? I know that it's probably not necessary, but it's just a though.

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 Re: Exult 3D Screenshots I
Author: Gradilla Dragon 
Date:   10-17-04 14:14

DirectX will certainly be a no-no, since it's Windows-only.

- Gradilla Dragon

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 Re: Exult 3D Screenshots I
Author: DrCode (---.hevanet.com)
Date:   10-17-04 14:41

The author has been using OpenGL, so his work should run on most platforms.

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 Re: Exult 3D Screenshots I
Author: Skutarth (---.bcst.cox-internet.com)
Date:   10-17-04 17:19

Holy crap! Please finish and release this for Windows as soon as possible!

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 Re: Exult 3D Screenshots I
Author: Bomb Bloke 
Date:   10-17-04 23:41

I am confused, however... Um, I may have missed it, but how are the textures converted for the 3D engine? It would be... difficult... to get the software to do it dynamically... (O o)

---------------------------------------------------------------------
You're just jealous 'cause the voices only talk to me. :P

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 Re: Exult 3D Screenshots I
Author: Dominus 
Date:   10-18-04 01:23

Quote:

DrCode: Thanks! and yes, I first get 3D bounding boxes from the data in tfa.dat, then I do some tricky texture mapping to get things to line up mostly-right. The original Ultima 7 artists did a pretty good job of setting correct bounding boxes for objects and then colouring inside the lines, so to speak.

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 Re: Exult 3D Screenshots I
Author: Russian man NLN (---.nln.ru)
Date:   10-18-04 07:17

Amerikosi vi vse glupie ludi. Vasha Ultima - otcoi. Idite pivka popeite esli est 21 god ))) Shenki...

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 Re: Exult 3D Screenshots I
Author: Sevaton (---.simtel.ru)
Date:   10-18-04 09:44

Quote:
Amerikosi vi vse glupie ludi. Vasha Ultima - otcoi. Idite pivka popeite esli est 21 god ))) Shenki...

I'm russian but i love ultima! If you have another opinion then shut up!

Exult rules!
Sevaton

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 Re: Exult 3D Screenshots I
Author: SB-X 
Date:   10-18-04 12:40

Do what? ... (is that a translation)

Samurai Dragon: He fixed the coloring right after the pictures were posted. A lot of things look a lot better than they did when the screenshots were made.

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 Ultima 8?
Author: zzyss (---.au.ibm.com)
Date:   10-18-04 22:06

Gees, this will make the game vastly superior to Ultima 8 (and probably even U9) in every way!!

(Well, until somebody "frees" the camera in U8 anyway).

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 Re: Exult 3D Screenshots I
Author: zzyss (---.au.ibm.com)
Date:   10-18-04 22:23

Oh yeah... and somebody should buzz Denis Loubet as well, to show him what's been done to his work (I think it was him... or did he only do the 3D stuff?)

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 Re: Exult 3D Screenshots I
Author: Bob (---.b.001.gwl.iprimus.net.au)
Date:   10-18-04 23:18

Could someone please post some recent screenshots?

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 Re: Exult 3D Screenshots I
Author: borzwazie (206.160.145.---)
Date:   10-19-04 09:18

holy crap! that looks crazy good. nice job, guys!

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 Re: Exult 3D Screenshots I
Author: Me (---.cust-rtr.pacbell.net)
Date:   10-19-04 12:05

Now release a version that works on the most popular OS on the planet.

I don't have the time to put into getting a Linux box running correctly with my hardware...

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 Re: Exult 3D Screenshots I
Author: Dominus 
Date:   10-19-04 12:19

Guys, patience, patience...
Sam is busy and got other things to do so please let him take breaths and don't rush him. When he deems his code fit for the general public he will say so and I'm sure there will be a binary for you to play with.
Until then: stay calm!

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 Re: Exult 3D Screenshots I
Author: RazorBlade (---.dip.t-dialin.net)
Date:   10-19-04 13:06

Heh you should have seen the uproar when that guy released the new models mod for System Shock 2, people were so happy about it, and wanted so much to help that some even attacked him verbaly! lol

The one side really has to stay calm and try to be reasonable and the other should try not to feel attacked by those crazy fans like us ;) We just like this stuff way too much!

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 Re: Exult 3D Screenshots I
Author: Fabio (200.223.179.---)
Date:   10-24-04 11:35

oh my god I just had a nerdic orgasm

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 Re: Exult 3D Screenshots I
Author: Nel (---.58.42.170.proxycache.rima-tde.net)
Date:   10-24-04 14:34

I think there should be a first person view even if it looks bad, some people (like me) would like to see Britannia with the eyes of our chars. ;)

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 Re: Exult 3D Screenshots I
Author: Daemon (200.223.179.---)
Date:   10-25-04 09:21

It would be great if someone remade the old ultimas using exult3d :>
So we would have 7 ultimasVII to play :~

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 Re: Exult 3D Screenshots I
Author: Zos/Xavius.23 (---.pitt.east.verizon.net)
Date:   10-25-04 11:22

A whole new Ultima game would be even better. A real sequel to Ultima VII would rock, we could just forget about the Pagan land and the horrible mess that Ultima IX became.

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 Re: Exult 3D Screenshots I
Author: Wtcher 
Date:   10-25-04 12:20

I really enjoyed Pagan. Plotwise, it made a lot sense to me, I loved the atmosphere and I loved the world and magic system. :)

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 Re: Exult 3D Screenshots I
Author: J3RK (---.microsoft.com)
Date:   10-25-04 13:17

Looks like we're in the minority here. I absolutely loved Pagan. It's what got me into the series in the first place. The music was nice, the atmosphere was incredible. It wasn't this jolly old medievalish romp through wonderland. It was dark, the people are opressed, and the Avatar had to do some questionable things for once in his life. That's life. The graphics are IMO the best of the whole series. I thought the plot was good too. Also, there are so many Ultima games set in Britania, that Pagan is a nice change of pace. It's actually one of the most atmospheric games I've ever played. I got sucked righ into it. I love the 7 series, and 6, and though it's nowhere near what all the other Ultima games, I even enjoyed 9. As flawed as it is, it is still an ok game. I can see why maybe the most hardcore virtuous Ultima fanatics might not like Pagan so much, but if you forgive it for being a little different, I don't see how anyone could think it was a bad game.

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 Re: Exult 3D Screenshots I
Author: RazorBlade (---.dip.t-dialin.net)
Date:   10-26-04 01:12

Yup, U8 was a great game with awesome atmosphere. The only things bothering me were the somewhat small world and the strange connection between areas (how did the plain folks exactly get to that island?)

I even liked the magic system very much, only the UW magic was better IMO. Especially wind and fire were awesome (once you manage to complete a spell in those pentagrams anyway.)

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 Re: Exult 3D Screenshots I
Author: Winter Storm (---.netspace.net.au)
Date:   10-26-04 17:30

I loved Ultima 8, it was the first RPG I ever played and spawned my love for genre. I finished the game multiple times before I found out that there was a jumping system fix. That just made it even better! I now have Ultima 7 and its expansion, I hope to finish or at least fit in some quality time with it during the holiday breaks I have coming up.

Bringing my post back on topic the 3D system looks great, I usually don't like anything but a 2D RPG simply because they generally look better. Take Balders Gate II high quality bitmaps environments vs Never Winter Nights blocky people and repeated texture terrains, but that doesnft really count when they use the same textures like you are doing with this 3D version of exult.

Good luck with it!

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 Re: Exult 3D Screenshots I
Author: SB-X 
Date:   10-29-04 08:26

U7 spoiled me. No RPG is free enough if I can't build a log cabin, or at least rearrange some noble's furniture.
I can't enjoy an Ultima without party members.
U8 does have great graphics. (I'd prefer if they weren't so dark, but that's the game's atmosphere)

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 Re: Exult 3D Screenshots I
Author: Psychlonic (---.ortelco.net)
Date:   10-31-04 17:27

Wow, this is incredible. The game looks so different when there are these new angles! Reminds me of the old versions of "Runescape" in a way. Well, graphically at least.

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 Re: Exult 3D Screenshots I
Author: Gileathane Dragon (---.cust15.vic.dsl.ozemail.com.au)
Date:   11-04-04 14:37

Holy fugucking shiiiettt.

Phenomenal.

*throws a bag of fat props at Sam*

Nice work.

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 Re: Exult 3D Screenshots I
Author: Kestral 
Date:   11-07-04 14:28

Good work, very good work, Glad to see that you done something nice with the original game, to make it enjoyable in every aspect there can be, for me, I try to put it in a fps game mode, going to be very difficult though, must find different engines i can work with. If any of you know any engines, maybe i can get you guys a good fps rpg on this game, and make it accurate as possibal.

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 Re: Exult 3D Screenshots I
Author: lonewolf40kursk (210.195.210.---)
Date:   11-08-04 11:00

What's with that Russian guy? Sevaton or something... sounds weird at first but I guess I could read what he's trying to say... well at least a bit. Can't find a lot of Russian people here.

Oh, congratulations on the recent breakthrough. It's very nice in any perspective I could use, but uh... this sounds kinda' funny. Erm, you guys wanted a script writer or story writer for a new Ultima? I guess I could try with any of those... just give me some work to do and the rest of the game designing (as I don't know anything about animations and game designing) goes to you guys.

Well? Any words?

-----Signature-----
Those which didn't kill me makes me stronger, those which do makes them vice-versa.

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 Re: Exult 3D Screenshots I
Author: Sevaton (---.simtel.ru)
Date:   11-09-04 05:54

Hello lonewolf40kursk!

First, if you want to find some russians people,then just go here:
http://www.uo.khakassia.ru

Second,don't forget to visit our forum.


Regard to exult team.
Sevaton.

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 Re: Exult 3D Screenshots I
Author: DrCode (82.212.75.---)
Date:   11-11-04 13:46

EDIT (by Dominus):
Highly unlikely for Jeff to post something like this.
Whoever that was, behave.

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 Re: Exult 3D Screenshots I
Author: draadje (---.dsl.sndg02.pacbell.net)
Date:   11-14-04 02:04

just for the record. U8 was awesome. :)

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 Re: Exult 3D Screenshots I
Author: DrCode (---.mentorg.com)
Date:   11-15-04 09:46

Yes, it was pretty obvious from the IP address. Thanks, Dominus.

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 Re: Exult 3D Screenshots I
Author: mustardbadger (---.wwwcache.cam.ac.uk)
Date:   11-20-04 07:12

Wow.

What's the news on progress and development? Do you reckon you'll have a finished or stable release of the 3d version soon? Any plans to put a site up?

Great stuff guys, I'm just struggling to get my head around how much fun a 3d world could be for U7... especially with a free camera angle...

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 Re: Exult 3D Screenshots I
Author: Dominus not logged in (---.ipt.aol.com)
Date:   11-20-04 10:31

At the moment it seems that development has slowed down to a crawl. Sam has had other things to tend to.

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 Re: Exult 3D Screenshots I
Author: DrCode (---.mentorg.com)
Date:   11-22-04 13:41

When things pick up (and I'm done playing Martian Dreams), I'm hoping we can integrate this into the main Exult source.

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 Re: Exult 3D Screenshots I
Author: Paulon (---.ihug.co.nz)
Date:   11-22-04 18:55

It took me just a week to finish the main quest of Martian Dreams, without any hints or walkthroughs
Mind you, there's a lot of replay value and fun things to find and work out even after the game's complete. Heck, I was still finding out new stuff years after I 'finished' it, including the _easy_ way to solve some of the problems. :-)

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 Re: Exult 3D Screenshots I
Author: DrCode (---.mentorg.com)
Date:   11-23-04 12:57

I spent 2-3 weeks playing it, eventually referring to a walk-through when I got stuck (which was 4-5 times). There are a few cases where you have a quest, but it's not possible to complete until another one is done first. For example, I was told to find the lab near the North Pole, and spent 1-2 (real) hours wandering around and around without finding it. From the walkthough, I learned that it wasn't accessible until I'd done something else first.

Great game overall, though, and probably one of my favorite Ultima plots. I also really liked the way the world changed as you progressed.

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 Re: Exult 3D Screenshots I
Author: SB-X 
Date:   11-23-04 21:26

I just... got tired of the barely changing landscape for miles and miles. From this it sounds like it the story/action picks up sometime later after you leave the area of the pod?

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 Re: Exult 3D Screenshots I
Author: Natreg (---.58.44.42.proxycache.rima-tde.net)
Date:   11-24-04 10:15

It was boring to me too at first, but once you repair the energy station and the bridges and all began working again it gets a lot better :) Also the Dream world has great puzzles :)

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 Re: Exult 3D Screenshots I
Author: Natreg (---.58.44.42.proxycache.rima-tde.net)
Date:   11-24-04 10:18

Oh I forget, DrCode have you tried to ask Spector things about other Ultimas or about Savage Empire ?? :)

Try Asking about Ultima or Lord British, and also try looking for the wisp (it must be at night).

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 Re: Exult 3D Screenshots I
Author: DrCode (---.mentorg.com)
Date:   11-24-04 11:18

Natreg: No, I didn't think of asking Spector, but I did try it with the Shadowlords.

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 Re: Exult 3D Screenshots I
Author: Natreg (---.58.44.42.proxycache.rima-tde.net)
Date:   11-24-04 13:07

I didn´t want to mention the shadowlords cos didin´t knew if you get there and didn´t want to spoil it :)

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 Re: Exult 3D Screenshots I
Author: Dominus 
Date:   11-24-04 13:55

Aehm, guys - don't sway too far from that topic. We already have a Martian Dreams topic, don't we?

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 Re: Exult 3D Screenshots I
Author: korean (222.112.78.---)
Date:   11-27-04 17:57

i'm korean,
surprise!
fighting!

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 Re: Exult 3D Screenshots I
Author: korean2 (211.243.42.---)
Date:   11-27-04 18:45

me too!!
I am korean but I am not different from you because I am also crazy fan of ULTIMA. just!! surprise!!! fighting!!! go for it!!!

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 Re: Exult 3D Screenshots I
Author: GameDev (---.mub145.sndg.sdgca01r1.dsl.att.net)
Date:   12-09-04 17:23

Excellent work guys ! Looks like I'll be able to play the best RPG again in 3D after all :)
Any update on the status ?

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 Re: Exult 3D Screenshots I
Author: Tylius 
Date:   12-09-04 23:51

Wow, I'm glad this topic resurfaced, it looks amazing!

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 Re: Exult 3D Screenshots I
Author: SB-X 
Date:   12-10-04 03:30

6 Dec 2004
[03:05:04] <Baastuul> Where have you been?
[03:05:06] <servus> Any way, still working on 3D.
[03:06:31] <servus> I've been around -- busy.

I'm not sure if that means Exult3D.

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 Re: Exult 3D Screenshots I
Author: ravingidiot (---.sport.rr.com)
Date:   12-14-04 21:10

This sort of project definitely adds some depth to U7. I like how accurate your model recreations are. Sure, the NPCs might be a little, err, flat, but hey, it's not even alpha code, right?

You might want to check out <a href="http://ultimairis.sourceforge.net/">IRIS</a> some time. I'm sure some of these people would be more than happy to help on this project, seeing as the goals are somewhat similar, and it looks like their modelers know what they're doing. UO + U7 3d frontends would be the shizznizzle.

I can't wait to see the finished product!

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 Re: Exult 3D Screenshots I
Author: Tylius 
Date:   12-15-04 21:34

I'm not sure, but I think the aim of this engine is to recreate the 3D graphics, using only the models already in Ultima.

(That would explain the flat characters, since they are flat ingame ;)

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 Re: Exult 3D Screenshots I
Author: Andrea B Previtera (---.cust-adsl.tiscali.it)
Date:   12-23-04 00:22

99% offtopic but... well, it's 3d, and it's using u7 graphics extracted by Exult studio ;) I have some minutes-per-day to work again on my game, so here are a couple alpha screenshots. I abandoned the cartoonish look and added projective shadows... but nothing more for now :\



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 Re: Exult 3D Screenshots I
Author: DrCode (---.mentorg.com)
Date:   12-23-04 12:45

Very nice, especially the shadows.

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 Re: Exult 3D Screenshots I
Author: SB-X 
Date:   12-23-04 19:55

What is the werewolf from?

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 Re: Exult 3D Screenshots I
Author: Andrea .B. Previtera (---.albacom.net)
Date:   12-24-04 01:40

Yep the shadows are adding a lot, and I don't enjoy this fact: it gives a point to who says that good graphics are the core of game, as opposed to hardcore oldschool nostalgics like us ;)

Speaking of which...ahem...adding projective shadows to Exult shouldn't be hard no? I think I repeat myself as I often do - but isn't it just a matter of redrawing a shape entirely in "blending black", flipped on it's y axis?


(the werewolf is a md2 model I downloaded from...uhm...polycount maybe?)

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 Re: Exult 3D Screenshots I
Author: ericw (---.hs.telusplanet.net)
Date:   12-31-04 10:40

We should pull a "tenebrae" (modified quake engine - http://tenebrae.sourceforge.net/shots8/quake93.jpg ) - and make exult3d so graphic-intensive that it'll bring a 3GHz/9800pro system to its knees :D

Just think - automatic generation of gloss and normal maps for all the textures, real time lighting + soft shadows, *drools*
j/k..

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 Re: Exult 3D Screenshots I
Author: iffi (82.212.75.---)
Date:   01-01-05 12:12

I would be really happy any of these 3D projects are finished.
I HATE the animations in the original. ;_;

The walk animation looks stupid

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 Re: Exult 3D Screenshots I
Author: wjp 
Date:   01-01-05 12:15

I'm freezing this thread because it's getting way too long. Feel free to open a new one to continue the discussion.

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