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 Combat
Author: Drew (---.nc.res.rr.com)
Date:   04-04-17 11:40

In the original U7 the option for manual combat with the avatar was available.
As in double click equals a swing of the weapon. However, it is non-functional in exult. Do you have any plans to fix this? I hope so because it is this feature that I enjoy the most over just click and watch combat. Also, it seems like the different functions for party AI the tactics, doesn't seems to matter in exult either. Any plans to fix this? or maybe a patch or mod I'm just not aware of?
Thank you for a wonderful engine and your time and consideration.

Respectfully,

Drew Dunnam.

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 Re: Combat
Author: agentorangeguy 
Date:   04-04-17 13:22

I think DrCode will be looking at combat soon, it's in dire need of some love. Would be great to have the range working again where npcs and the party don't crowd each other at point blank while fighting even with ranged weaponry, and then get all the various combat options working and possibly add more? Maybe U6 style where during battle you could position them based on the Avatar's location : Front, rear, and so on.

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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: Combat
Author: DrCode (---.hsd1.or.comcast.net)
Date:   04-05-17 19:51

I don't remember ever trying manual combat in U7. How do you turn it on?

I agree that the first thing to look at is why the NPC's crowd each other. I just set up a saved game where the Avatar has a halberd of range 5, and he's fighting an NPC with a sword with range 3. But they just stand there at distance 3 hacking at each other until the Avatar loses. Perhaps this will be an easy improvement.

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 Re: Combat
Author: agentorangeguy 
Date:   04-05-17 22:14

Manual combat was the option with the question marks, and you could turn it on via paper doll like the others. All it did was prevent the avatar from targeting someone automatically from what I remember.

Ranged weapon users seem to fire once then move on close to fire at point blank range as well

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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: Combat
Author: DrCode (---.hsd1.or.comcast.net)
Date:   04-09-17 02:30

Just checked in my first try at having an NPC back off if he's attacked, and he's closer than his own weapon's reach.

I also see some strange logic where, if an NPC with a ranged weapon doesn't have a clear path, he tries to run all the way up to his target. Will look into this next.

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 Re: Combat
Author: agentorangeguy 
Date:   04-09-17 12:57

Awesome! Yeah sometimes it seems they actually will stay there but then move up to their target. I forget how the original handled this, whether it just switched targets or moved to a different tile to try again?

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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: Combat
Author: agentorangeguy 
Date:   04-09-17 12:59

DrCode: Is this testable on the windows snapshot (changes you made)? I noticed the Mac snapshot has been updated but no changes on the windows snapshot since March.

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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: Combat
Author: Dominus 
Date:   04-09-17 13:56

Let's give Kirben a bit more time. He lives in Australia so he might still be sleeping...

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: Combat
Author: Dominus 
Date:   04-10-17 07:52

and he uploaded a new built! :)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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 Re: Combat
Author: agentorangeguy 
Date:   04-10-17 13:10

Excellent! Can't wait to try this out!

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: Combat
Author: agentorangeguy 
Date:   04-19-17 12:50

DrCode- I got the chance to try out the recent changes to combat, it's MUCH better than it was, they don't seem to crowd the target anymore. Are you still tweaking it or are you happy with it now?

When it is to your liking, would be great to get the individual combat settings functioning as they should (attack strongest/weakest/random... and so on).

-------------------------------------------------------------------------------------
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/

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 Re: Combat
Author: Dominus 
Date:   04-19-17 20:49

I think Jeff is out on a hot dancing holiday ;)

--
Read the documentation and the FAQ are your friends! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!

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Last modified: 24 Oct 2001(GMT)