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 Light Spell in SI is 666 Ticks
Author: Knight Captain 
Date:   02-15-17 12:40

Yep, this is from the original Usecode:
UI_cause_light(666);

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 Re: Light Spell in SI is 666 Ticks
Author: Knight Captain 
Date:   02-15-17 12:55

Another:
void spellSummonShade object#(0x666) ()

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 Re: Light Spell in SI is 666 Ticks
Author: Alexander (---.ri.ri.cox.net)
Date:   02-15-17 19:59

Well some people did accuse Richard Garriott of promoting devil worship in the Ultima games...;-)

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Last modified: 24 Oct 2001(GMT)