Author: Alexander (---.ri.ri.cox.net)
Date: 02-11-17 00:25
I'm a decent way through Serpent Isle with the most recent SI Fixes mod, and I can't remember if I had played through with this mod before, or just with Exult. If I had, it was years and years ago.
Anyway, I love SI Fixes, and just wanted to mention a few things I noticed while playing through, good and bad. I tried my best to remember which changes were in vanilla Exult and which ones weren't:
Party formations - I like how the party isn't lockstep like it was in the original game, nor does it have the "loose" formation I've seen elsewhere while playing both Ultima 7 games through Exult. It's a happy medium I like.
Scenes - These are so much better now, not nearly as glitchy. I had all sorts of problems playing through the original SI, especially with the Knight's Banquet. Most of the scenes play perfectly, with one small exception listed below.
Original Bugs - I tried talking to the ghosts and double-clicking the Fire Pillar to see if they still had those glitches. Both are now gone.
Items List - The List of recovered items is also much better. Nearly everything is described correctly, and re-written at the plot-appropriate moment. Again, there's only one or two exceptions listed below.
Animations - I notice people make their beds almost immediately after waking up. It doesn't matter much, but it's a nice touch.
Party formations - One small nitpicky problem I noticed is how one of the party members will get "stuck" while walking, looking in the complete wrong direction while doing so. It looks a little odd, but is otherwise fine - they still walk without any problems.
Items List - Almost everything works fine here, except the filari is never listed (I took great care not to spend it), and Luther's shield is never updated, just showing the "inexpensive shield" text, long after I've exchanged shields with him.
Scenes - The only scene that gives me problems is the one in Dungeon Freedom when Lorthondo turns the guy into a bone dragon. This scene never happens, and Lorthondo just stands there. He comes back later when he should, so it doesn't break the game, but it was still odd, since I've never seen this have problems before. Fawn Tower also never gets cleaned up, despite the Readme saying it will.
Smith - Smith's character portrait in the Dream Realm is, for some reason, one of the ghost/dead character portraits you see when having a seance with Mortegro or talking to the King of the White Dragon.
Spells - All the spells that have "Ex Por" incorrectly listed still have it - the mantra hasn't changed. The Fire Snake spell not only doesn't work at all, the Avatar makes no motion or obvious attempt to even cast it, and the only way I can tell it was tried is that the mana & reagents are depleted.
Pocketwatch - I couldn't for the life of me figure out how to get Shamino to set it to a 24-hour watch - there appear to be no options for this.
I'm in the Frozen North (close to the Spinebreaker part of the game), so I'll post any additional oddities I notice. But overall I'm very happy with SI Fixes. :-)