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 Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-04-17 04:25

In SI, if you use a healing fountain on any bottle shape, it turns it into a yellow healing potion.

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-04-17 04:39

Fountain qualities 2-7 make the following potions:

2 Yellow
3 Red
4 Green
5 Orange
6 Purple
7 White

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-04-17 04:45

And if the potion is not used within 500 ticks, it disappears. Very clever.

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 Re: Healing Fountains make Healing Potions
Author: agentorangeguy 
Date:   02-04-17 17:22

WOW.... did not know that! was it that way in the original too or just Exult?

when you say bottle shape, do you mean potion shapes or actual bottle like ale/wine etc?

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 Re: Healing Fountains make Healing Potions
Author: agentorangeguy 
Date:   02-04-17 17:24

Just tried it out with the "bottle" shape... very cool!

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-04-17 17:28

Exult uses the original Usecode so it should be the same. I didn't know it either!

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-04-17 17:48

Also, after the Banes are released, any non-healing fountain will turn blood-red when used.

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 Re: Healing Fountains make Healing Potions
Author: agentorangeguy 
Date:   02-04-17 17:54

yeah i remembered the red fountain thing, but had no clue about the bottle thing. great find!

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 Re: Healing Fountains make Healing Potions
Author: TDI (---.hsi8.kabel-badenwuerttembe)
Date:   02-08-17 21:57

Are you serious? I can't believe how cool this is! Never tried it. XD

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 Re: Healing Fountains make Healing Potions
Author: Alexander (---.ri.ri.cox.net)
Date:   02-13-17 20:36

Yep, just tried it a few days ago with the healing fountain in Moonshade. That was pretty awesome. Almost 25 years of owning this game and I'm still discovering new things about it. :-)

I wonder if the red fountains can also be tweaked to turn bottles into poison potions, since that's essentially what happens if you drink from them.

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 Re: Healing Fountains make Healing Potions
Author: KC (---.sub-174-192-4.myvzw.com)
Date:   02-14-17 08:16

The post-Batlin fountains, if not healing, will turn red and allow you to make poison potions.

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 Re: Healing Fountains make Healing Potions
Author: Alexander (---.ri.ri.cox.net)
Date:   02-14-17 14:35

Neat, I'll have to try that when I get to the post-Batlin part of the game.

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-22-17 13:55

Another new finding today. If you have slimes nearby when you use phosphor to turn on serpent lamp posts, they die.

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-22-17 14:28

I've also fixed the reagent code for FRAME_PHOSPHOR so when used on the unlit serpent lamp posts the same light effect and placement used in the Dark Path is also created.

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 Re: Healing Fountains make Healing Potions
Author: Dominus 
Date:   02-22-17 23:54

WHAT? Slimes, phosphor? I'm stumped;)

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 Re: Healing Fountains make Healing Potions
Author: Gotcha (---.adsl.xs4all.nl)
Date:   02-23-17 00:05

As am I. For over a decade I thought I knew everything about these games, but people just keep on going giving new interesting information. :)

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-23-17 05:29

I'm stumped how shapes that have bodies connected don't use them. Sea serpents, slime, bats, etc. Exult must have special case code for them?

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 Re: Healing Fountains make Healing Potions
Author: KC (---.sub-174-192-31.myvzw.com)
Date:   02-23-17 20:11

The slimes now leave green blood behind when killed this way.

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 Re: Healing Fountains make Healing Potions
Author: Knight Captain 
Date:   02-25-17 03:19

Bumping this "research" thread again with a scroll:

Quote:

else if (quality == 63)
{
say(" I know I did evil things whilst I was under the control of the Bane. In order to atone for the harm I have caused, I shall sacrifice myself to the Crematorium. If mine ashes can help restore the balance, then I might be partially redeemed for mine evil acts.~~");
say(" Farewell,~");
say(" Dupre");


I'm glad they didn't hide this scene as planned!

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