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 Chest Multi-Trap
Author: Knight Captain 
Date:   02-02-17 14:32

There's another bit of Usecode that seems to have gone hidden only because the map designers never placed any chest with Quality 249 or 250. When triggered several negative effects hit the party.

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 Re: Chest Multi-Trap
Author: Dominus 
Date:   02-02-17 15:36

You need to properly document all these things ;)

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 Re: Chest Multi-Trap
Author: Knight Captain 
Date:   02-02-17 16:03

I'm doing one better - I'm rewriting item usecode to document these finds and add easter eggs!

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 Re: Chest Multi-Trap
Author: Gotcha! (---.adsl.xs4all.nl)
Date:   02-02-17 16:09

I think it's very considerate of the developers to never have used sleep, curse, lightning, fire field, poison field AND that big white thunderbolt on us after opening just one chest.
It'd be an instant trip to Paws/Monk Isle for sure. :P

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 Re: Chest Multi-Trap
Author: Knight Captain 
Date:   02-03-17 20:23

I've just done and tested new Usecode for Unlock Magic that will unlock the unused magically-locked chest in SI. Though I'm not quite as much of a fan of it as the U6 all-round glowing locked chest shape though.

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 Re: Chest Multi-Trap
Author: Crowley 
Date:   02-04-17 15:09

If you are interested, I have some custom magically locked chest graphics lying around. I changed the glow to be around the chest's lock instead of covering it to match how the doors look.

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 Re: Chest Multi-Trap
Author: KC (---.sub-174-192-9.myvzw.com)
Date:   02-04-17 15:46

'Twould be wonderful.

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 Re: Chest Multi-Trap
Author: Crowley 
Date:   02-05-17 23:01

Well, drop me an email, I suppose.

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 Re: Chest Multi-Trap
Author: Knight Captain 
Date:   02-08-17 21:37

Done! I think I might do both U6 and U7 style locks, since they're just manual edits anyway.

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 Re: Chest Multi-Trap
Author: Knight Captain 
Date:   02-09-17 00:23

The magic lens shape, frame 1 has no Usecode attached. It's largely the same as the first.

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 Re: Chest Multi-Trap
Author: Knight Captain 
Date:   02-19-17 13:55

Some new chest shapes, with a wee bit of help from Crowley.



I haven't set the offsets yet.

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 Re: Chest Multi-Trap
Author: KC (---.bstnma.fios.verizon.net)
Date:   02-19-17 14:23

Should I do a blue glow around the ice chests as well? And add the Knight's Bridge chest shape?

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 Re: Chest Multi-Trap
Author: Knight Captain 
Date:   02-24-17 17:42

This has been coded as-is with those shapes, so many options for modders to choose from!

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 Re: Chest Multi-Trap
Author: Knight Captain 
Date:   03-16-17 16:53

The lockpick code has a die roll of 1-30 and compares this against the Avatar's Dexterity.

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Last modified: 24 Oct 2001(GMT)