Author: Earthquake Damage (---.acraline.com)
Date: 06-26-03 20:53
I stumbled across a bug in the current v1.1 snapshot of Exult that should prove hilarious at parties. I doubt it matters, but, for the record, I'm running Windows XP.
If you equip a character with a cannon (equip it as a two-handed weapon) and, presumably, a cannonball and powder keg (I didn't test this when there was no ammunition nearby), you become an explosive hellion.
Your weapon in combat becomes the cannon. It's very similar to a wand. You swing from a distance and a cannonball flies toward the target, usually destroying it. I actually somehow managed to eradicate a portion of the battlements in LB's castle by striking them with a cannonball.
Whoever coded the cannon forgot to ensure that it uses ammunition properly when wielded as a weapon.
Furthermore, I've noticed that any explosive weapon doesn't cause an explosion unless it strikes and NPC. Anything else simply takes damage with no explosion effect or damage radius.
I suggest you investigate this yourself as it's possible, though unlikely, that my game is simply acting up. Just fire up the game, pick up a cannon and possibly a cannonball and powder keg, wield the cannon as a weapon (seems to use both hands), and start attacking things.
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