11 November 2008
|
It's official: the next Exult stable version will be out soon after Duke Nukem Forever. Jokes aside here's what's been done to the development version in the past 15 months:
- Unlimited NPCs (Marzo)
- Smooth Scrolling (Ryan)
- Vast improvements to the Exult toolchain (usecode compiler, ExultStudio, etc) (Marzo)
- Most data is now non-hardcoded but read from datafiles (Marzo)
- A lot of data from the originals has been decoded and combat should work a lot closer to the originals now (Marzo)
- Tons of fixes (Jeff, Marzo, Willem, Ryan, Phillip)
Most of this work has been done by Marzo aka The Unstoppable Hacking Machine !!!
|
19 June 2007
|
Yes, we have done a lot of work in the past year:
- Our newest member, Phillip George, has succeeded in porting Exult to the PocketPC.
- Marzo has been actively working on his Keyring mod, in particular, improving Exult and ExultStudio to support further mod development.
- Many bug fixes, such as Marzo's recent implementation of missing weather effects in SerpentIsle. See the ChangeLog for the complete list.
- Support for the "Hq2x" and "Hq3x" screen scalers.
|
10 April 2006
|
Over the last several months, we've been working in two main areas:
- Improving our support for game details such as NPC schedules and combat. For this, we have to thank our users who have pointed out so many features that we've missed.
- Support for mods:
- We now allow more than 1024 shapes, so original art can be added.
- There is support for multiple maps (so you can make huge worlds).
- Our map-editor, ExultStudio, and the script compiler, UCC, have had numerous bug fixes and improvements for easier use.
- ...and, we have the two extensive mods, Marzo's "Serpent Isle Fixes" and the "Black Gate Keyring".
|
23 June 2005
|
No we are not dead. Development is slow, but moving ahead.
- Support for more than 1024 shapes and 2048 global flags
- In-game journal (press 'n' for notebook
- Support SI intrinsics in BG
- New art contributed by Crysta the Elf and Berty Zhang
- Colourless has integrated Pentagram's audio subsystem in Exult:
- Real MT32 support
- MT32 Emulation support
- Fluidsynth support
- It is Better(tm)
|
03 August 2004
|
There is now a Mac OS X binary for Exult 1.2 available on
our download page.
|
03 July 2004
|
What happens next?
After the successful 1.2 release we are now going to make fundamental
changes to Exult that will make snapshots a lot more unstable for the
coming weeks/months. This time we really mean unstable, don't expect
to be able to play through the games with coming snapshots. For playing
please use the official release.
The changes will include:
- recent snapshots have the version number 1.4.x (it seems we skipped 1.3)
- combat uses dexterity to determine how fast you can strike
- wand charges are kept track of
- rewrite of the midi & graphics system to make it easier to manage
- multimap support
- enhanced savegames so we can use more than 1024 shapes
(this might even break old savegames)
- other changes intended to make developing of new games easier
Some members of Exult are also busy with Pentagram,
a project aiming to create an Ultima 8 engine for use on modern operating systems.
They polished up their homepage to be a bit more informative. Have a look.
|
17 June 2004
|
Exult 1.2 has been released!
The Exult team is pleased to announce the release of Exult 1.2, our
major bugfix and gameplay-improvement version that has been two years
in development.
Sources and binaries for Windows and Zaurus are available at
download. We hope to have Mac binaries
available soon.
|
2 April 2004
|
The Exult team has just been informed that the Exult sources
have in fact been readily available on our own website for years.
Oops. Sorry about that.
This year's april fools page is archived
here.
In other news, a Zaurus package for 1.1.10rc2 has been released
last week.
|
1 March 2004
|
Exult 1.1.10rc2 has been released!
This is mainly a bugfix release. We have fixed a number of
potentially plot-stopping crash bugs and additionally resolved
some Windows-only bugs, including a problem with resurrection.
Sources and Fedora Core and Windows binary packages are currently
available for download.
Expect binaries for other platforms soon.
Note that the 1.1.10rc2 hasn't propagated to all the SourceForge
download mirrors yet, so you may have to try a few mirrors.
Update: A Mac OS X 10.3 binary has also been released.
|
5 February 2004
|
There has been a change in Exult's audio configuration
between 1.1beta3 and 1.1.9rc1 that is worth mentioning here.
If you want to use digital music (.ogg files), you now need to
enable that as follows: while in-game, press escape and
go to the Audio Options menu. There, set
the driver option to Digital.
|
29 January 2004
|
Exult 1.1.9rc1 has been released!
We have just released Exult 1.1.9rc1. We would like to invite
everyone to download this release and test it thoroughly
to make sure the upcoming Exult 1.2 release will be the
most stable Exult ever. Please report any bugs you find
in our
bug tracker.
Sources and Fedora and Windows binary packages are currently
available for download.
Binaries for other platforms are expected soon.
Note that SourceForge is having some problems with its download
mirrors, so you may have to try a few mirrors to actually get the
file.
Update: Zaurus and Mac OS X binaries have also been released.
|